Search found 18 matches

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by Cptkud
Sat Dec 05, 2020 12:13 am
Forum: Changelogs
Topic: Patch Notes 03/12/2020
Replies: 195
Views: 16723

Re: Patch Notes 03/12/2020

The trees for BS and QS look much better. I still hate the 65ft range and I still think Exploding Arrer can do without a knock back but otherwise I'm going to keep my mouth shut. Thank you.
by Cptkud
Wed Dec 02, 2020 9:10 pm
Forum: Suggestions & Feedback
Topic: SH proposal
Replies: 95
Views: 9196

Re: SH proposal

Why should you auto-win against all melee? Only 2 classes got Pounce and only one can spam it for a cost of not using a pet. So if the range is more than 65ft you would consider that auto-win against all melee? Then what would you say for every other ranged class in the game? Not just melee. I was ...
by Cptkud
Mon Nov 30, 2020 7:46 pm
Forum: Suggestions & Feedback
Topic: SH proposal
Replies: 95
Views: 9196

Re: SH proposal

- revert the range knockdown ability : was an ambitious change but pls no range knockdown (we already have a good toolkit besides that), but the old ini debuff of the QS path allowing casting while running (movement is the class key - a range of 100ft is mandatory - 100ft is by the way not long ran...
by Cptkud
Sun Nov 29, 2020 4:05 am
Forum: Changelogs
Topic: Patch Notes 27/11/2020
Replies: 357
Views: 29650

Re: Patch Notes 27/11/2020

people just want to brainafk in forts spamming ranged aoe and are very envious of sw ability to do so. not that these changes aren't bad for the 5 people that enjoyed playing single target rsh For this range aoe there are already magus and sorc. SH adds melee aoe and with it's cd increaser and high...
by Cptkud
Sat Nov 28, 2020 2:44 am
Forum: Changelogs
Topic: Patch Notes 27/11/2020
Replies: 357
Views: 29650

Re: Patch Notes 27/11/2020

Evening. Im really surprised by the changes. I can see the potential in some changes but Im afraid that most of the stuff wasnt really needed to improve the sh (as i mentioned in my proposal). Now big shootin is more viable making the sh yet another stationary rdps the game actually had enough alre...
by Cptkud
Sat Nov 28, 2020 2:11 am
Forum: Changelogs
Topic: Patch Notes 27/11/2020
Replies: 357
Views: 29650

Re: Patch Notes 27/11/2020

Zhentarim wrote:
Fri Nov 27, 2020 11:32 am
NSKaneda wrote:
Fri Nov 27, 2020 11:07 am
Quick shooting range is nerfed. I am one sad and frustrated gobbo :(
Is the range only 65ft?
Yup, this way WLs don't even need to waste any time with pounce or charge, they can just throw their Axes.
by Cptkud
Thu Nov 19, 2020 6:55 pm
Forum: General Discussion
Topic: Fort Tracking One Month In
Replies: 165
Views: 12401

Re: Fort Tracking One Month In

just wanted to say getting invader is like infernal mode on destro, and the contrib system is hard to figure out, sometimes defending a fort cant even get the 2 loser meds. Getting gear has really turned into a nightmare. Huge turn off to this game for me. While I don't expect them to just hand gea...
by Cptkud
Sun Nov 15, 2020 3:01 pm
Forum: Suggestions & Feedback
Topic: [Suggestion] Improving Manticore feature at fort
Replies: 3
Views: 477

Re: [Suggestion] Improving Manticore feature at fort

As you know, Manticore fly is a new feature on fort invasion, its really a good idea from devs to give player new trick to do instead of stay afk for some class , but it need some improvement to be useful as a strategic plan. I'm gonna expose my idea to how it will be useful for organized 6 man par...
by Cptkud
Sat Oct 31, 2020 9:45 pm
Forum: General Discussion
Topic: Fort Tracker One Week In
Replies: 224
Views: 15108

Re: Fort Tracker One Week In

Not everyone plays for the purple number, some do play to win and have realm pride. Don't get me wrong, the RR can be nice, but usually it's a landslide for Order. They just obliterate Destro both rounds. Definitely would love to win once in a while and definitely have destro pride. I main a rSH, w...
by Cptkud
Sat Oct 31, 2020 7:31 pm
Forum: General Discussion
Topic: Fort Tracker One Week In
Replies: 224
Views: 15108

Re: Fort Tracker One Week In

The first stage of Forts is basically orvr but with more even numbers, if you have a half decent warband you can get 100's of kills and tonnes of RR on that stage alone, even if you feel you have no chance on stage 2 I don't see why anyone would skip it, stage 1 doesn't particularly favour ranged. ...