Search found 4709 matches

by Azarael
Tue Mar 21, 2017 5:20 pm
Forum: Dark Elves
Topic: OYK getting parried
Replies: 7
Views: 564

Re: OYK getting parried

A defended ability does not apply secondary effects. Any ability that should always apply its secondary effect is listed as undefendable. OYK! is not listed as undefendable and will not be changed.
by Azarael
Wed Mar 15, 2017 10:10 pm
Forum: General Discussion
Topic: A little confused
Replies: 6
Views: 384

Re: A little confused

You don't.
by Azarael
Tue Mar 14, 2017 12:58 pm
Forum: Dwarfs
Topic: [Engineer] The Workshop (builds, guides, and discussion)
Replies: 467
Views: 23269

Re: [Engineer] The Workshop (builds, guides, and discussion)

I'll pretend I didn't see the above post.
by Azarael
Tue Mar 14, 2017 11:59 am
Forum: Dwarfs
Topic: [Engineer] The Workshop (builds, guides, and discussion)
Replies: 467
Views: 23269

Re: [Engineer] The Workshop (builds, guides, and discussion)

Toughness opposes the offensive stat, and the coefficient for the main stat varies between auto-attacks and abilities, and also between different abilities. The coefficient on AoE abilities is usually half the coefficient on direct abilities, so all of your examples have wildly varying coefficients.
by Azarael
Tue Mar 14, 2017 11:42 am
Forum: Dwarfs
Topic: [Engineer] The Workshop (builds, guides, and discussion)
Replies: 467
Views: 23269

Re: [Engineer] The Workshop (builds, guides, and discussion)

You realize that the mitigated value includes Toughness, right?
by Azarael
Tue Mar 14, 2017 11:37 am
Forum: Dwarfs
Topic: [Engineer] The Workshop (builds, guides, and discussion)
Replies: 467
Views: 23269

Re: [Engineer] The Workshop (builds, guides, and discussion)

EffectiveLevel is your career rank, or your bolstered rank if under bolster.
by Azarael
Tue Mar 14, 2017 10:26 am
Forum: Dwarfs
Topic: [Engineer] The Workshop (builds, guides, and discussion)
Replies: 467
Views: 23269

Re: [Engineer] The Workshop (builds, guides, and discussion)

private static void CheckArmorReduction(Unit caster, Unit target, AbilityDamageInfo damageInfo, bool toPrecalc) { float damageTypeResistance; float secondaryStat = caster.StsInterface.GetTotalStat(Stats.WeaponSkill); float pen = Math.Min(1f, secondaryStat / (7.5f * caster.EffectiveLevel + 50f) * 0....
by Azarael
Tue Mar 14, 2017 1:09 am
Forum: Dwarfs
Topic: [Engineer] The Workshop (builds, guides, and discussion)
Replies: 467
Views: 23269

Re: [Engineer] The Workshop (builds, guides, and discussion)

If you're going to question the combat calculations, familiarise yourselves with viewtopic.php?f=11&t=879 and demonstrate that something is wrong using calculated result vs expected result.
by Azarael
Mon Mar 13, 2017 10:51 pm
Forum: General Discussion
Topic: Considering the single target Magus post the changes to Bolt of Change
Replies: 70
Views: 2728

Re: Considering the single target Magus post the changes to Bolt of Change

It means that the question of balance will not be addressed further for the foreseeable future, in any direction. This may change at Sovereign level, and then again, it might not. That not only means no changes, it means no reversions, because the state stabilisation thread demonstrated to me that b...
by Azarael
Mon Mar 13, 2017 10:25 pm
Forum: Suggestions & Feedback
Topic: This forum is not for gameplay and balance discussion
Replies: 0
Views: 291

This forum is not for gameplay and balance discussion

Topics made to suggest combat system, gameplay or balance changes will be locked.

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