You don't get it guys, they want to force vets to do pve so the new players have mates to run dungeons.
I mean you are not forced actualy, this is just a +1 stat, at best +8.. no big deal, you can just ignore x)
Search found 114 matches
- Sun Jul 19, 2026 1:54 pm
- Forum: General Discussion
- Topic: Cost of +25 talis
- Replies: 92
- Views: 4927
- Sun Jul 19, 2026 11:27 am
- Forum: General Discussion
- Topic: Cost of +25 talis
- Replies: 92
- Views: 4927
Re: Cost of +25 talis
OK, diving back in to respond to some more comments! (Apologies as I can't respond to every post, but will try to give updates where I can.)
I have yet to see anyone on here ask for more PvE.
To the contrary, the vast, vast, majority (myself included) only play this game for PvP.
This is ...
- Sun Jul 19, 2026 1:06 am
- Forum: General Discussion
- Topic: Cost of +25 talis
- Replies: 92
- Views: 4927
Re: Cost of +25 talis
Personally, I’d stick with the +23 talisman.
I change builds—and therefore talismans—too often to already justify using +24, so +25 with such an insane cost ? No thanks.
I just see this new feature as a totally artificial grind; sure, it might be a way to sell off our Warcrests, but given the cost ...
I change builds—and therefore talismans—too often to already justify using +24, so +25 with such an insane cost ? No thanks.
I just see this new feature as a totally artificial grind; sure, it might be a way to sell off our Warcrests, but given the cost ...
- Fri Jul 17, 2026 7:15 am
- Forum: Suggestions & Feedback
- Topic: New Logistic Events Idea
- Replies: 5
- Views: 1016
Re: New Logistic Events Idea
I think this is a good idea, but maybe we should merge threads?
My thread isn't a hodgepodge of disconnected ideas. It’s a unified concept—a complete system featuring various interconnected events that is mapped out on paper. The main goal of this thread is to bring it to the developers ...
- Thu Jul 16, 2026 3:37 pm
- Forum: Suggestions & Feedback
- Topic: New Logistic Events Idea
- Replies: 5
- Views: 1016
Re: New Logistic Events Idea
Thursday at 5:30 pm
all action is at Avelorn, hard for small grp and soloers to survive there. No action on other zones.
all action is at Avelorn, hard for small grp and soloers to survive there. No action on other zones.
- Thu Jul 16, 2026 12:23 pm
- Forum: General Discussion
- Topic: Def WE: Fight Denied
- Replies: 31
- Views: 16002
Re: Def WE: Fight Denied
perhaps you didn’t understand what I said. And honestly, I don’t have the energy to keep explaining it over and over again. Either you make an effort, or—well, too bad.
oh i got it, dont worry. i just point on your weak argumentation.
For anything else i agree with Anstalt, he explained it ...
- Wed Jul 15, 2026 7:27 pm
- Forum: General Discussion
- Topic: Def WE: Fight Denied
- Replies: 31
- Views: 16002
Re: Def WE: Fight Denied
As a tank, no matter what build I try, I’ll never kill a dedicated healer with comparable gear and skill levels. That’s fine; I accept that.
You realy compared the ability of a TANK killing a healer to that of a WE, to prove your point of imbalance?
Spot the mistake
perhaps you didn’t ...
- Mon Jul 13, 2026 5:46 am
- Forum: General Discussion
- Topic: Def WE: Fight Denied
- Replies: 31
- Views: 16002
Re: Def WE: Fight Denied
I don't normally comment on the forum much, but this comment feels a bit off. My current RR68 WE with regen build literally melts anything you mention above(except def WL and dps healer, I can only kill if they are really bad) solo SnB I just ignore since it a forever dancing and super bored ...
- Sun Jul 12, 2026 11:49 pm
- Forum: General Discussion
- Topic: Def WE: Fight Denied
- Replies: 31
- Views: 16002
Re: Def WE: Fight Denied
Man your def WE's build looks gimpy as hell. You can't say WEs loose to 2h tanks and snbs when you are running this come on.. yes, you are loosing against them.. you personaly, that's it.
- Sun Jul 12, 2026 8:39 pm
- Forum: Suggestions & Feedback
- Topic: New Logistic Events Idea
- Replies: 5
- Views: 1016
New Logistic Events Idea
Logistics Events Connecting Secondary RvR Zones to the Main Front
In Return of Reckoning, three RvR zones are usually active at the same time. One zone often attracts most of the population and the majority of warband fighting, while the other two remain relatively quiet.
The idea would be to ...
In Return of Reckoning, three RvR zones are usually active at the same time. One zone often attracts most of the population and the majority of warband fighting, while the other two remain relatively quiet.
The idea would be to ...



