Search found 39 matches

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by Kanser
Mon Aug 24, 2026 6:19 pm
Forum: Suggestions & Feedback
Topic: Magus fix
Replies: 96
Views: 14333

Re: Magus fix






Aye, sc and lakes are full of magus as much as engi. both are s tier classes, if someone doesn't see thata in good hands an engiis as much dangerous as a magus in is just whining. both classes can perform, in good hands, othjerwise they are just normal classes.

and pls,to all wl main, dnt ...
by Kanser
Mon Aug 24, 2026 2:54 pm
Forum: Suggestions & Feedback
Topic: Magus fix
Replies: 96
Views: 14333

Re: Magus fix






Aye, sc and lakes are full of magus as much as engi. both are s tier classes, if someone doesn't see thata in good hands an engiis as much dangerous as a magus in is just whining. both classes can perform, in good hands, othjerwise they are just normal classes.

and pls,to all wl main, dnt ...
by Kanser
Mon Aug 24, 2026 1:14 pm
Forum: Suggestions & Feedback
Topic: Magus fix
Replies: 96
Views: 14333

Re: Magus fix




Dozens of new maguses swarming all the server are a clear indication on the 100% broken class which literally needs nothing for being tanky and simultaneously absolutely lethal at 110 range



Aye, sc and lakes are full of magus as much as engi. both are s tier classes, if someone doesn't see ...
by Kanser
Mon Aug 24, 2026 10:09 am
Forum: Suggestions & Feedback
Topic: Magus fix
Replies: 96
Views: 14333

Re: Magus fix


Construct burst means nothing.

Pvp combat vs real targets does.

Also magus didnt gain much that actually makes a difference compared to what it was pre ablity rework patch.


That's just a lie

Before patch I could at least somehow fight a magus in Scenarios as Engi. Right now if there are ...
by Kanser
Sat Aug 15, 2026 10:12 am
Forum: Suggestions & Feedback
Topic: Magus fix
Replies: 96
Views: 14333

Re: Magus fix



so we are good couple of days since august patch. Everyone (even magus players) can agree that class is broken as hell right especially in small fights.

basing on Developer comment from last patch:

"The priority of balancing in Return of Reckoning is set around group play, meaning any number ...
by Kanser
Sat Aug 15, 2026 9:04 am
Forum: Suggestions & Feedback
Topic: Magus fix
Replies: 96
Views: 14333

Re: Magus fix

Nauht wrote: Sat Aug 15, 2026 6:58 am Sub in engi for magus and you got the right of it.
I think you are kidding
by Kanser
Tue Aug 11, 2026 4:56 pm
Forum: Changelogs
Topic: Patch Notes 6/8/2026
Replies: 130
Views: 34513

Re: Patch Notes 6/8/2026

I don't know why the numbers are not to be seen in the UI. I didn't even know that I have to sum up all crit and ranged crit, I have thought that all-crit comes from rr points which increase all crits now (melee, ranged...) that's sort of odd and I would really love to ask you to fix it and make the ...
by Kanser
Tue Aug 11, 2026 3:56 pm
Forum: Changelogs
Topic: Patch Notes 6/8/2026
Replies: 130
Views: 34513

Re: Patch Notes 6/8/2026

Here are the numbers from PTS server. Including getstats
I dunno what else should I do for getting it fixed
by Kanser
Tue Aug 11, 2026 3:45 pm
Forum: Changelogs
Topic: Patch Notes 6/8/2026
Replies: 130
Views: 34513

Re: Patch Notes 6/8/2026

I did, getstats did show 26% crit chance, so even without tracer rounds
by Kanser
Tue Aug 11, 2026 2:06 pm
Forum: Changelogs
Topic: Patch Notes 6/8/2026
Replies: 130
Views: 34513

Re: Patch Notes 6/8/2026

Also, my bug report was closed, dunno why. I still observe an obvious problem