Search found 488 matches

by Yaliskah
Thu May 25, 2017 8:14 pm
Forum: News
Topic: [May 27th-28th] Rates x2 Special Week-End (contest reward)
Replies: 41
Views: 2222

Re: [May 27th-28th] Rates x2 Special Week-End (contest reward)

Dresden :) Reward ( this is the tricky part): For each "good" contribution respecting rules , the final event will be increased by 1 hour ( for exemple : 24 contributions = 1 day x2 rate). min contrib 24 (1 day) - Max contrib : 168 (1 week). Could I be clearer? :) Note there are less then ...
by Yaliskah
Thu May 25, 2017 8:00 pm
Forum: News
Topic: [May 27th-28th] Rates x2 Special Week-End (contest reward)
Replies: 41
Views: 2222

[May 27th-28th] Rates x2 Special Week-End (contest reward)

http://www.sixpiwan.com/ftp/WAR/x2.png Dear RoR players ! I'm glad to announce you a rate x2 (XP/RP) this Week-End. Call your friends, your neighbours, your family! The biggest the war will be, better the ranking up will be! Credits and thx to Anarchypark for his creation who has been selected for ...
by Yaliskah
Wed May 24, 2017 6:12 pm
Forum: Development
Topic: [INTRODUCTION] ORvR T1 : Reboot
Replies: 68
Views: 2234

Re: [INTRODUCTION] ORvR T1 : Reboot

2 pairs opened : 2 zones ( dwarf/greenskins + chaos/empire for exemple) About Waithammer, i was waiting for this argument :). So i'll ask you personnaly this. If you and your team mates know there is an enemy on a specific place stealing YOUR PRECIOUS TICKS ( and you will know it very quickly), wil...
by Yaliskah
Wed May 24, 2017 2:44 pm
Forum: Development
Topic: [INTRODUCTION] ORvR T1 : Reboot
Replies: 68
Views: 2234

Re: [INTRODUCTION] ORvR T1 : Reboot

2 pairs opened : 2 zones ( dwarf/greenskins + chaos/empire for exemple) About Waithammer, i was waiting for this argument :). So i'll ask you personnaly this. If you and your team mates know there is an enemy on a specific place stealing YOUR PRECIOUS TICKS ( and you will know it very quickly), will...
by Yaliskah
Wed May 24, 2017 9:14 am
Forum: Development
Topic: [INTRODUCTION] ORvR T1 : Reboot
Replies: 68
Views: 2234

Re: [INTRODUCTION] ORvR T1 : Reboot

I don't want to start a discussion about upper Tiers Tesq, cause in first place, this concept has to be verified, tested, and i hope validated. Of course, if this works, the BOs mechanic will find place in upper Tier, starting with T2, but keep in mind some new elements will appear, like the Keep fo...
by Yaliskah
Wed May 24, 2017 8:58 am
Forum: Development
Topic: [INTRODUCTION] ORvR T1 : Reboot
Replies: 68
Views: 2234

Re: [INTRODUCTION] ORvR T1 : Reboot

no lock timers mean underodog have no way to punish zerg. It also means, zerg have no way to lock. Now let me be clear. This is actually the T1 mechanic . Last time i checked, there wasn't 3 wb in Nordland so i'm not very concerned about this. Plus, 2 pairs will be opened so i don't know :). Afaik,...
by Yaliskah
Wed May 24, 2017 8:57 am
Forum: Development
Topic: [INTRODUCTION] ORvR T1 : Reboot
Replies: 68
Views: 2234

Re: [INTRODUCTION] ORvR T1 : Reboot

Glorian wrote:Also what is the debuff if let's say a 24 dwarf warband parks for an hour on a BO and drinks beer and roast some meat while standing in the purple rain?


You really think Da Waaagh will let you do this? :).
by Yaliskah
Wed May 24, 2017 8:30 am
Forum: Development
Topic: [INTRODUCTION] ORvR T1 : Reboot
Replies: 68
Views: 2234

Re: [INTRODUCTION] ORvR T1 : Reboot

Ok, but don't forget that killing is fun. I basically the main reason why we do this. If you can lure a band on a spot with few men and ambush them in the middle is actually a way more dynamic way to rvr. Of course is just my opinion Sure it is. But kills are a consequence of the campain, not a mot...
by Yaliskah
Wed May 24, 2017 6:45 am
Forum: Français
Topic: [Petite note pour la communauté FR] A propos de RoR.
Replies: 45
Views: 2126

Re: [Petite note pour la communauté FR] A propos de RoR.

Le seul vrai probleme technique est visuel en fait. On aimerait afficher la Jauge qui est utilisée dans les scenarios ( Ekrund, Guet du Nord) mais le client ne veut pas... Et non , le retrait des gardes et des timers de lock est totalement délibéré et assumé :). Je trouve que cela ralenti la campagn...
by Yaliskah
Wed May 24, 2017 6:25 am
Forum: Development
Topic: [INTRODUCTION] ORvR T1 : Reboot
Replies: 68
Views: 2234

Re: [INTRODUCTION] ORvR T1 : Reboot

How will the 2 open zones be decided? Randomly to begin. Then it will be logic :). 1 close, 2 opened. When one locked, the closed open, and so on. How large will the BO area be? Too small to kite inside. Will the micro ticks affect the entire Zone, or just the people at the BO? In the BO Area only....

Go to advanced search