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by Yaliskah
Sat Jan 20, 2018 1:09 pm
Forum: News
Topic: FIXED AGAAAAAIN
Replies: 59
Views: 5370

Re: BROOOOKKKEEEEENNNNNNNN!!

should be back very soon
by Yaliskah
Fri Jan 19, 2018 7:22 pm
Forum: Suggestions & Feedback
Topic: Increase Winner AND Loser Emblems from Isha/EC SC
Replies: 106
Views: 1440

Re: Increase Winner AND Loser Emblems from Isha/EC SC

i queue for both Peter.

Point is before starting to fix rewards, our priority should be to fix gameplay mechanics, including SC one.

Candies and fireworls will come after.
by Yaliskah
Fri Jan 19, 2018 7:15 pm
Forum: Suggestions & Feedback
Topic: Increase Winner AND Loser Emblems from Isha/EC SC
Replies: 106
Views: 1440

Re: Increase Winner AND Loser Emblems from Isha/EC SC

i don't see any problem with actual reward system in Sc. It is the same story about : merged tier : Why not set directly players 40? Let say we do it. How many time before : "Meh... i'm 40 but gear is a pity to reach, give free top gear!!!" Let say we do it. How many time before:"MEEE...
by Yaliskah
Wed Jan 17, 2018 8:53 pm
Forum: News
Topic: FIXED AGAAAAAIN
Replies: 59
Views: 5370

FIXED AGAAAAAIN

Image
by Yaliskah
Wed Jan 17, 2018 8:12 pm
Forum: Technical support
Topic: Had to Reinstall, due to disk crash. Now I'm getting this error...
Replies: 5
Views: 221

Re: Had to Reinstall, due to disk crash. Now I'm getting this error...

Server is crashed atm, waiting for divine intervention :).
No ETA.
by Yaliskah
Mon Jan 15, 2018 11:57 am
Forum: General Discussion
Topic: Loot Bags and Contribution
Replies: 133
Views: 5085

Re: Loot Bags and Contribution

We plan later (mostly because everything is important and our resources are limited), to try to define content of bags on owner level and not on tier. Which means Ostland = Reikland in term of rewards for exemple. About loots and progression, we know we probably have to rethink the system, but same ...
by Yaliskah
Sat Jan 13, 2018 11:38 pm
Forum: General Discussion
Topic: Balance play T2 and above, possible...?
Replies: 18
Views: 935

Re: Balance play T2 and above, possible...?

You mean for exemple make ORvR CRvR?
by Yaliskah
Sat Jan 13, 2018 12:07 am
Forum: Suggestions & Feedback
Topic: [RvR] Encourage Team Play and Zone Locks
Replies: 158
Views: 3268

Re: [RvR] Encourage Team Play and Zone Locks

@Yalish I think something dynamic with the BO before the keep take would be neat. In the past dev diary, you talk about carrying a relic after keep take to your own keep to make for a prolonged fighting opportunity. I think a similar mechanic for the BO would be cool. Instead of just capping them, ...
by Yaliskah
Fri Jan 12, 2018 9:28 pm
Forum: Suggestions & Feedback
Topic: [RvR] Encourage Team Play and Zone Locks
Replies: 158
Views: 3268

Re: [RvR] Encourage Team Play and Zone Locks

@Yaliskah I think the best way of coming up with a solution would be if you/devs could come up with a few different ideas that would be possible for the dev team to implement and then let the community have their say on each of the different ideas and see where things end up With a solution? Do we ...
by Yaliskah
Fri Jan 12, 2018 8:00 pm
Forum: Suggestions & Feedback
Topic: [RvR] Encourage Team Play and Zone Locks
Replies: 158
Views: 3268

Re: [RvR] Encourage Team Play and Zone Locks

https://i.imgflip.com/22l0da.jpg via Imgflip Meme Generator Hi all. It seems this post takes some distance with the OP. About future ORvR deployments, i think there is no surprises. All is here since months, and nothing in the general pattern haven't changed since day 1 conception : https://www.ret...

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