Search found 36 matches

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by ella
Sun Jul 14, 2019 12:56 pm
Forum: General Discussion
Topic: Game broken, 2 forts push "Exploit" fixed.
Replies: 12
Views: 4792

Re: 2 forts push "Exploit" fixed. Game broken

Its a struggle to even get to fort, let alone win it for destro :lol:
by ella
Fri Jul 05, 2019 11:44 am
Forum: General Discussion
Topic: Waaagh
Replies: 2
Views: 1597

Re: Waaagh

Gangan wrote: Fri Jul 05, 2019 11:10 am As far as I know it's a relic from some already reverted changes to the shaman, that has been overseen/ignored. There is already an open Ticket for this tactic.
Ah kk, i just wasn't sure if i was doing anything wrong as i'd seen it for some time.
by ella
Fri Jul 05, 2019 4:57 am
Forum: General Discussion
Topic: Waaagh
Replies: 2
Views: 1597

Waaagh

Hi ive asked in advice chat over a long time since i noticed the change and nobody has been able to answer me. What does the tactic Waaagh Frenzie do on the shammy. (I'll Take That! and Fury of Da Green will now inflict 0 Elemental damage, but niether will grant a fixed heal, nor will they be ...
by ella
Thu Mar 14, 2019 6:36 am
Forum: Greenskins
Topic: Get Movin
Replies: 0
Views: 1307

Get Movin

Anyone having trouble with this tactic? I think it's broken ive tried reslotting it and it still wont work, anyone else have an issue
by ella
Mon Jun 11, 2018 6:35 am
Forum: Changelogs
Topic: Patch Notes 9/6/2018
Replies: 69
Views: 25484

Re: Patch Notes 9/6/2018

No, even when it was still 150ft away or more and not despawning it is still useful, as it has our toughness buff so when kiting we still were a bit tough until the 20sec resummon timer was up and we could move it again... were not like god gifted lions. When our turret dies so does our defenses ...
by ella
Mon Jun 11, 2018 6:01 am
Forum: Changelogs
Topic: Patch Notes 9/6/2018
Replies: 69
Views: 25484

Re: Patch Notes 9/6/2018

Could of at least put some thought into it and make it so Daemons can be cast on the move so we still have half a chance or made it an instant cast or extended the range further than 150ft.... 150ft is nothing when trying to run from any class. You have all of this, on top of 3sec cd instant casts ...
by ella
Mon Jun 11, 2018 5:43 am
Forum: Changelogs
Topic: Patch Notes 9/6/2018
Replies: 69
Views: 25484

Re: Patch Notes 9/6/2018

That magus/engi nerf was a dog move. We’ve had engis and magus asking for an instant pet bc of how clunky it is + the tactic slot. Instead now we have to spend 2s immobile casting turrets at the start of almost every fight and every time you break range amongst every other **** cancerous aspect of t ...
by ella
Mon Jun 11, 2018 5:01 am
Forum: Changelogs
Topic: Patch Notes 9/6/2018
Replies: 69
Views: 25484

Re: Patch Notes 9/6/2018

That magus/engi nerf was a dog move. We’ve had engis and magus asking for an instant pet bc of how clunky it is + the tactic slot. Instead now we have to spend 2s immobile casting turrets at the start of almost every fight and every time you break range amongst every other **** cancerous aspect of t ...
by ella
Sun Jun 10, 2018 12:12 pm
Forum: Changelogs
Topic: Patch Notes 9/6/2018
Replies: 69
Views: 25484

Re: Patch Notes 9/6/2018

Careful, you might ragdoll into orbit with all this twisting... or drown the entirety of this planet, who needs climate change and stuff, am I right? Dead sea brought to you per forum post. Surely not, for an opinion from someone who plays the class? it's just massive setback trying to cast even ...
by ella
Sun Jun 10, 2018 11:15 am
Forum: Changelogs
Topic: Patch Notes 9/6/2018
Replies: 69
Views: 25484

Re: Patch Notes 9/6/2018

Changes to Magus are ****. Doesn't effect engi as much ofcourse tho, but WOO an extra few seconds of order baddies trying to smash you while you have no toughness boost or damage boost than silence and 7 sec magic disrupt extra boost for wl's and WH's. Another case of something not over performing ...