
Search found 36 matches
- Sun Jul 14, 2019 12:56 pm
- Forum: General Discussion
- Topic: Game broken, 2 forts push "Exploit" fixed.
- Replies: 12
- Views: 4792
Re: 2 forts push "Exploit" fixed. Game broken
Its a struggle to even get to fort, let alone win it for destro 

- Fri Jul 05, 2019 11:44 am
- Forum: General Discussion
- Topic: Waaagh
- Replies: 2
- Views: 1597
- Fri Jul 05, 2019 4:57 am
- Forum: General Discussion
- Topic: Waaagh
- Replies: 2
- Views: 1597
Waaagh
Hi ive asked in advice chat over a long time since i noticed the change and nobody has been able to answer me. What does the tactic Waaagh Frenzie do on the shammy. (I'll Take That! and Fury of Da Green will now inflict 0 Elemental damage, but niether will grant a fixed heal, nor will they be ...
- Thu Mar 14, 2019 6:36 am
- Forum: Greenskins
- Topic: Get Movin
- Replies: 0
- Views: 1307
Get Movin
Anyone having trouble with this tactic? I think it's broken ive tried reslotting it and it still wont work, anyone else have an issue
- Mon Jun 11, 2018 6:35 am
- Forum: Changelogs
- Topic: Patch Notes 9/6/2018
- Replies: 69
- Views: 25484
Re: Patch Notes 9/6/2018
No, even when it was still 150ft away or more and not despawning it is still useful, as it has our toughness buff so when kiting we still were a bit tough until the 20sec resummon timer was up and we could move it again... were not like god gifted lions. When our turret dies so does our defenses ...
- Mon Jun 11, 2018 6:01 am
- Forum: Changelogs
- Topic: Patch Notes 9/6/2018
- Replies: 69
- Views: 25484
Re: Patch Notes 9/6/2018
Could of at least put some thought into it and make it so Daemons can be cast on the move so we still have half a chance or made it an instant cast or extended the range further than 150ft.... 150ft is nothing when trying to run from any class. You have all of this, on top of 3sec cd instant casts ...
- Mon Jun 11, 2018 5:43 am
- Forum: Changelogs
- Topic: Patch Notes 9/6/2018
- Replies: 69
- Views: 25484
Re: Patch Notes 9/6/2018
That magus/engi nerf was a dog move. We’ve had engis and magus asking for an instant pet bc of how clunky it is + the tactic slot. Instead now we have to spend 2s immobile casting turrets at the start of almost every fight and every time you break range amongst every other **** cancerous aspect of t ...
- Mon Jun 11, 2018 5:01 am
- Forum: Changelogs
- Topic: Patch Notes 9/6/2018
- Replies: 69
- Views: 25484
Re: Patch Notes 9/6/2018
That magus/engi nerf was a dog move. We’ve had engis and magus asking for an instant pet bc of how clunky it is + the tactic slot. Instead now we have to spend 2s immobile casting turrets at the start of almost every fight and every time you break range amongst every other **** cancerous aspect of t ...
- Sun Jun 10, 2018 12:12 pm
- Forum: Changelogs
- Topic: Patch Notes 9/6/2018
- Replies: 69
- Views: 25484
Re: Patch Notes 9/6/2018
Careful, you might ragdoll into orbit with all this twisting... or drown the entirety of this planet, who needs climate change and stuff, am I right? Dead sea brought to you per forum post. Surely not, for an opinion from someone who plays the class? it's just massive setback trying to cast even ...
- Sun Jun 10, 2018 11:15 am
- Forum: Changelogs
- Topic: Patch Notes 9/6/2018
- Replies: 69
- Views: 25484
Re: Patch Notes 9/6/2018
Changes to Magus are ****. Doesn't effect engi as much ofcourse tho, but WOO an extra few seconds of order baddies trying to smash you while you have no toughness boost or damage boost than silence and 7 sec magic disrupt extra boost for wl's and WH's. Another case of something not over performing ...