Search found 18 matches

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by Vanmeldebrecht
Sun Feb 09, 2020 5:41 pm
Forum: General Discussion
Topic: Feedback: City Siege
Replies: 89
Views: 6717

Re: Feedback: City Siege, a failure?

Maybe it is time to split t2/3 off from t4 again.

EU primetime benefits from this for sure, as of late the comparitively small zones (cf. large rvr lake in Dark Age of Camelot) are heavily overpopulated reguarly and the server is tested of its limits.
by Vanmeldebrecht
Sun Feb 09, 2020 11:45 am
Forum: General Discussion
Topic: Feedback: City Siege
Replies: 89
Views: 6717

Re: Feedback: City Siege, a failure?

In the spirit of this post here: https://www.returnofreckoning.com/forum/viewtopic.php?f=8&t=35176 I just wonder what the plans are for keeping oRvR active and what will be done to prevent ppl from gearing up during low pop hours. Why? - Simple, as it was already proven on live warhammer, ppl will s...
by Vanmeldebrecht
Sun Feb 09, 2020 11:15 am
Forum: Changelogs
Topic: Patch Notes 08/02/2020 - City Sieges
Replies: 128
Views: 13145

Re: Patch Notes 08/02/2020 - City Sieges

ReturnOfReckoning wrote:
Sat Feb 08, 2020 6:05 pm
[Abilities]

- Rune of Nullification and Changer's Touch will now only trigger off of single target abilities.

weird changes, it kills dps zeal / rp. :?
RIP to all characters which were geared up to fill that role in wb and
my condolences to the players who put the effort in this classes.
by Vanmeldebrecht
Sun Jan 19, 2020 1:03 pm
Forum: Development
Topic: Fortress Lords and their mechanics
Replies: 77
Views: 5995

Re: Fortress Lords and their mechanics

If attackers life is made harder by default, they should get better rewards from the gecko. Like give additionally 4 inv. tokens for opening the fort. Otherwise sooner or later ppl will not push for opening fort anymore and who can blame them if u do the work to open additional content and face up t...
by Vanmeldebrecht
Sat Jan 18, 2020 4:51 pm
Forum: Development
Topic: Fortress Lords and their mechanics
Replies: 77
Views: 5995

Re: Fortress Lords and their mechanics

Sithras wrote:
Sat Jan 18, 2020 4:40 pm
1 Month ago Devs add the possibilty for a WB to pass from postern, because the def was too easy, and now they have create a Fort with only 1 way to go in... This is total sensless

Exactly, this back and forth changes are rly not helping
by Vanmeldebrecht
Sat Jan 18, 2020 4:50 pm
Forum: Development
Topic: Fortress Lords and their mechanics
Replies: 77
Views: 5995

Re: Fortress Lords and their mechanics

Dwarf/orc forts now super funnel heavy. Sry thats not rly a mechanic. U could simply close postern or make doors smaller again and it will have the same effect. Oh wait no, now the funnel is also upwards which makes it even harder. Easy def.; ppl with similar skill and gear on both sides u probably ...
by Vanmeldebrecht
Sat Jan 18, 2020 4:36 pm
Forum: Development
Topic: Fortress Lords and their mechanics
Replies: 77
Views: 5995

Re: Fortress Lords and their mechanics

Dwarf/orc forts now super funnel heavy.
by Vanmeldebrecht
Mon Nov 18, 2019 3:57 pm
Forum: Game support
Topic: Character got randomly deleted
Replies: 16
Views: 2132

Re: Character got randomly deleted

Please see the post linked below. https://www.returnofreckoning.com/forum/viewtopic.php?f=5&t=34107 Also note that before before yesterday we hadn't put out any fix for this. So if tosh's character came back it must have been the phenomenon described in the post. Just stop filling thread with reali...
by Vanmeldebrecht
Fri Nov 15, 2019 10:54 pm
Forum: Game support
Topic: Character got randomly deleted
Replies: 16
Views: 2132

Re: Character got randomly deleted

interesting, what do u mean exactly?
by Vanmeldebrecht
Fri Nov 15, 2019 6:17 pm
Forum: Game support
Topic: Character got randomly deleted
Replies: 16
Views: 2132

Re: Character got randomly deleted

Well I guess, database getting backuped from time to time and not only mirrored