Search found 14 matches
- Wed Nov 01, 2017 5:43 pm
- Forum: Declined
- Topic: DoT Avoidance in RvR
- Replies: 1
- Views: 1674
DoT Avoidance in RvR
Hello, I am a somewhat newish player to the server (Been playing 4 or so months) and I play mostly Scenarios. I am currently playing as an RR 52 sorc at int cap, and have a R40 Magus and Chosen as well. I wanted to share my opinion on the recent changes to how DoTs are handled in RvR. Issue: I ...
- Wed Nov 01, 2017 4:54 pm
- Forum: General Discussion
- Topic: DoT Avoidance in RvR
- Replies: 1
- Views: 1784
DoT Avoidance in RvR
Hello, I am a somewhat newish player to the server (Been playing 4 or so months) and I play mostly Scenarios. I am currently playing as an RR 52 sorc at int cap, and have a R40 Magus and Chosen as well. I wanted to share my opinion on the recent changes to how DoTs are handled in RvR. I believe that ...
- Wed Nov 01, 2017 4:13 pm
- Forum: General Discussion
- Topic: Finally I got one Gold one Purple these 2 days
- Replies: 58
- Views: 18109
Re: Finally I got one Gold one Purple these 2 days
Nothing but whites so far, but I've only been around for ~8 locks. Unfortunately contrary to what was previously posted, it seems even if you get a ton of contribution your chances to get a good bag are pretty abysmal if you don't have bag bonuses saved up. Of course this could be due to the reward ...
- Wed Oct 25, 2017 10:08 pm
- Forum: Changelogs
- Topic: Patch Notes 21/10/17
- Replies: 179
- Views: 58235
Re: Patch Notes 21/10/17
Y'all jinxed us last night talking about KV. We were 8ish hours in and the zone was supposed to lock into a draw but the timer bugged out and went negative. Zone never locked, 8 hours of contribution for no reward feelsbadman. Learned my lesson about KV though, never going there again that was pure ...
- Wed Oct 25, 2017 4:29 pm
- Forum: Changelogs
- Topic: Patch Notes 21/10/17
- Replies: 179
- Views: 58235
Re: Patch Notes 21/10/17
Y'all jinxed us last night talking about KV. We were 8ish hours in and the zone was supposed to lock into a draw but the timer bugged out and went negative. Zone never locked, 8 hours of contribution for no reward feelsbadman. Learned my lesson about KV though, never going there again that was pure ...
- Tue Oct 24, 2017 3:22 pm
- Forum: Changelogs
- Topic: Patch Notes 21/10/17
- Replies: 179
- Views: 58235
Re: Patch Notes 21/10/17
From my perspective it just seems like healing generates too much threat in general. In the couple lord kills I've been a part of since the change the lord just generally bounced around to healers. Should be a somewhat simple tuning fix assuming healers out-threating tanks is not intended.
- Tue Oct 24, 2017 1:32 pm
- Forum: Changelogs
- Topic: Patch Notes 21/10/17
- Replies: 179
- Views: 58235
Re: Patch Notes 21/10/17
@Hargrim Thanks for the response. I hope you'll at least reconsider obscuring the contribution and roll (is this part intentional? both zone locks I was in showed my roll as a blurry number in addition to that weird Bags Available: White thing) so that players can draw more concrete conclusions and ...
- Tue Oct 24, 2017 12:47 pm
- Forum: Changelogs
- Topic: Patch Notes 21/10/17
- Replies: 179
- Views: 58235
Re: Patch Notes 21/10/17
Again, I like that the change circumvents the old problem of 10 bags for 200 people. However, now I feel like instead of those players getting screwed, the players that tried the hardest in zone locks are now the ones getting screwed. And the fact that little to no feedback is given on the roll ...
- Tue Oct 24, 2017 11:43 am
- Forum: Changelogs
- Topic: Patch Notes 21/10/17
- Replies: 179
- Views: 58235
Re: Patch Notes 21/10/17
This change is really awesome, thanks for all the efforts. I'm amused people still whine and write that so called "feedback", not seem to understand that this change is "time = reward", no rng anymore, eventually you will get your bags anyways, so childish to expect free rewards. Now efficiency and ...
- Tue Oct 24, 2017 4:46 am
- Forum: Changelogs
- Topic: Patch Notes 21/10/17
- Replies: 179
- Views: 58235
Re: Patch Notes 21/10/17
I also want to suggest an alternative just so I'm not whining without offering constructive criticism: A big problem with the old system is that cases like this would often occur: - 24 players all start the zone at roughly the same time, and contribute roughly the same amount of effort to a zone ...