Search found 29 matches

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by Hat
Sat Feb 08, 2020 6:23 pm
Forum: Changelogs
Topic: Patch Notes 08/02/2020 - City Sieges
Replies: 128
Views: 10785

Re: Patch Notes 08/02/2020 - City Sieges

So no changes to RP/Zeal aoe heal debuffs then?
by Hat
Mon Jan 27, 2020 3:24 pm
Forum: Changelogs
Topic: Patch Notes 25/01/2020
Replies: 53
Views: 6923

Re: Patch Notes 25/01/2020

Detangler wrote:
Mon Jan 27, 2020 12:27 am
Is the oil damage doing 3k a hit intentional? Cause I'm sure a select few order players are running out of spare pants from creaming themselves every keep defense over this change...
Yep, 3000 damage (0 mitigation) on my tanks to oil yesterday.
by Hat
Sun Jan 19, 2020 2:19 pm
Forum: Addons
Topic: [Enemy] incoming heal debuff icon
Replies: 0
Views: 280

[Enemy] incoming heal debuff icon

It seems that the copy of Enemy I have doesn't trigger the incoming heal debuff (the broken heart icon) on my unit frames when a Slayer applies Deep Wound to someone in my party/warband. Would anyone be able to quickly tell me how to add Deep Wound to the list of abilities that trigger the icon to a...
by Hat
Sun Jan 19, 2020 12:11 am
Forum: Development
Topic: Fortress Lords and their mechanics
Replies: 77
Views: 4942

Re: Fortress Lords and their mechanics

You guys realize this is an explanation of mechanics that have been in the game for several months, and not NEW mechanics, right? Merely having awareness of what the mechanics are should make things easier to deal with, not harder, yet you're complaining something you had no idea about is overpower...
by Hat
Sat Jan 11, 2020 5:52 pm
Forum: General Discussion
Topic: WHY nerf Runefang???
Replies: 71
Views: 4914

Re: WHY nerf Runefang???

The cap is not 700 for toughness. You need to go reread the patch notes. Toughness is capped at 75% mitigation that doesn't mean it is capped at 700. But please enlighten me on what i am wrong on. I would like to know how you think it works and maybe we can get someone who codes the game to comment...
by Hat
Sat Jan 11, 2020 9:09 am
Forum: Suggestions & Feedback
Topic: <Feedback> Chosen changes...
Replies: 9
Views: 626

Re: <Feedback> Chosen changes...

And don't forget that you only need rr70+ to get the awesome Slice Through , what a bargain!! Or renounce to either your meager AP restoration in the most AP consuming class of the game, or to half of your defenses, AND having rr60+ to get the amazing Overpowering Swing . What a time to be alive!! ...
by Hat
Sat Jan 11, 2020 9:00 am
Forum: Suggestions & Feedback
Topic: <Feedback> Chosen changes...
Replies: 9
Views: 626

Re: <Feedback> Chosen changes...

And don't forget that you only need rr70+ to get the awesome Slice Through , what a bargain!! Or renounce to either your meager AP restoration in the most AP consuming class of the game, or to half of your defenses, AND having rr60+ to get the amazing Overpowering Swing . What a time to be alive!! ...
by Hat
Sat Jan 04, 2020 6:22 pm
Forum: Changelogs
Topic: Patch Notes 04/01/2020
Replies: 183
Views: 11786

Re: Patch Notes 04/01/2020

If you ever wonder why we don't touch balance for months at a time, this thread is a great example. It brings out the worst in people posting on the forums. Imagine if we actually started making large changes. While it is true that with any change there will always be some people annoyed, you also ...
by Hat
Sat Jan 04, 2020 6:18 pm
Forum: Changelogs
Topic: Patch Notes 04/01/2020
Replies: 183
Views: 11786

Re: Patch Notes 04/01/2020

If you ever wonder why we don't touch balance for months at a time, this thread is a great example. It brings out the worst in people posting on the forums. Imagine if we actually started making large changes. There is vitirol, sure, but It's pretty frustrating that there hasn't been properly thoug...
by Hat
Sun Dec 22, 2019 10:07 pm
Forum: Changelogs
Topic: Patch Notes 21/12/2019 - Kegs End/2x
Replies: 45
Views: 6341

Re: Patch Notes 21/12/2019 - Kegs End/2x

Do the fireworks need to be launched in your own keep, or the opposing faction's keep?