Search found 18 matches

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by hunter4souls
Fri Jul 03, 2020 11:09 pm
Forum: Suggestions & Feedback
Topic: Forts: contribution for holding gates
Replies: 0
Views: 1169

Forts: contribution for holding gates

Forts have first line of defense - 3 huge gates through which enemy teams get inside. Problem we have: atm, Forts actually have 2 stages: Nascar (everyone running in circles capturing BOs) and turtling in Lord's room Why is it happening: Nascar - is how you get your contribution in Forts, kills prov...
by hunter4souls
Fri Jul 03, 2020 4:58 pm
Forum: Suggestions & Feedback
Topic: Pet chase distance limitation for lions
Replies: 11
Views: 4494

Re: Pet chase distance limitation for lions

You realize that the same limitations you want to put on WL pets will be put on Squigs right? I mean you do realize that destro just can't waltz through game with order not being able to kill them right? i mentioned WLs cause atm pack of lions is a big problem during sieges. But i do agree that sam...
by hunter4souls
Fri Jul 03, 2020 4:45 pm
Forum: Suggestions & Feedback
Topic: Pet chase distance limitation for lions
Replies: 11
Views: 4494

Re: Pet chase distance limitation for lions

I think the bigger problem is not the range but pathing and movement. Pet teleporting to target in example phasing out of nowhere on enemy. Pet suddently appearing on oil , when there are no paths available. i do agree that it's a huge problem, but i'm not sure devs can fix this in low-time cost. T...
by hunter4souls
Fri Jul 03, 2020 5:47 am
Forum: Suggestions & Feedback
Topic: Pet chase distance limitation for lions
Replies: 11
Views: 4494

Pet chase distance limitation for lions

IMHO, WL's pet was supposed to be your companion that should help you in battle - you fight side by side and kill enemies together. Reality is that idea got abused alot - it's pretty often you can see group of WLs order their lions to attack single target, and you see how 15 lions walk through walls...
by hunter4souls
Fri Jun 26, 2020 6:24 am
Forum: Suggestions & Feedback
Topic: [Technical] aSync player data loading
Replies: 0
Views: 996

[Technical] aSync player data loading

Suggestion: let player's gear, medals, skulls on armor and etc be loaded async, but not once a player gets into visual range. That should decrease spikes in huge Zerg vs Zerg fights and in Forts/Keeps sieges. I see this been done like in other games: you see player appearing with default armor/skin ...
by hunter4souls
Thu Jun 11, 2020 5:12 pm
Forum: Addons
Topic: DPS tracker/logger
Replies: 5
Views: 4600

Re: DPS tracker/logger

I could'nt find a separate Tortall_DPS topic, so i decided to post it here. Found out that after recent patch test dummies in Undercroft has lost names, and now Tortall can't track your DPS dealt to it. How to fix it: go to the folder: interface -> AddOns -> TortallDPSCore open TortallDPSCore.lua wi...
by hunter4souls
Tue Apr 07, 2020 12:09 pm
Forum: News
Topic: Thanquol's Stand: Ratnarök Announcement
Replies: 37
Views: 21713

Re: Thanquol's Stand: Ratnarök Announcement

imho, Magus in tanky set can beat this SC alone.
most disappointing is that you don't get xp/rr as a reward