Search found 18 matches
- Fri Jul 03, 2020 11:09 pm
- Forum: Suggestions & Feedback
- Topic: Forts: contribution for holding gates
- Replies: 0
- Views: 1169
Forts: contribution for holding gates
Forts have first line of defense - 3 huge gates through which enemy teams get inside. Problem we have: atm, Forts actually have 2 stages: Nascar (everyone running in circles capturing BOs) and turtling in Lord's room Why is it happening: Nascar - is how you get your contribution in Forts, kills prov...
- Fri Jul 03, 2020 4:58 pm
- Forum: Suggestions & Feedback
- Topic: Pet chase distance limitation for lions
- Replies: 11
- Views: 4494
Re: Pet chase distance limitation for lions
You realize that the same limitations you want to put on WL pets will be put on Squigs right? I mean you do realize that destro just can't waltz through game with order not being able to kill them right? i mentioned WLs cause atm pack of lions is a big problem during sieges. But i do agree that sam...
- Fri Jul 03, 2020 4:45 pm
- Forum: Suggestions & Feedback
- Topic: Pet chase distance limitation for lions
- Replies: 11
- Views: 4494
Re: Pet chase distance limitation for lions
I think the bigger problem is not the range but pathing and movement. Pet teleporting to target in example phasing out of nowhere on enemy. Pet suddently appearing on oil , when there are no paths available. i do agree that it's a huge problem, but i'm not sure devs can fix this in low-time cost. T...
- Fri Jul 03, 2020 5:47 am
- Forum: Suggestions & Feedback
- Topic: Pet chase distance limitation for lions
- Replies: 11
- Views: 4494
Pet chase distance limitation for lions
IMHO, WL's pet was supposed to be your companion that should help you in battle - you fight side by side and kill enemies together. Reality is that idea got abused alot - it's pretty often you can see group of WLs order their lions to attack single target, and you see how 15 lions walk through walls...
- Wed Jul 01, 2020 3:36 pm
- Forum: General Discussion
- Topic: Restart when Order fort's LORD at 50% hp
- Replies: 28
- Views: 8179
- Fri Jun 26, 2020 6:24 am
- Forum: Suggestions & Feedback
- Topic: [Technical] aSync player data loading
- Replies: 0
- Views: 996
[Technical] aSync player data loading
Suggestion: let player's gear, medals, skulls on armor and etc be loaded async, but not once a player gets into visual range. That should decrease spikes in huge Zerg vs Zerg fights and in Forts/Keeps sieges. I see this been done like in other games: you see player appearing with default armor/skin ...
- Thu Jun 11, 2020 5:12 pm
- Forum: Addons
- Topic: DPS tracker/logger
- Replies: 5
- Views: 4600
Re: DPS tracker/logger
I could'nt find a separate Tortall_DPS topic, so i decided to post it here. Found out that after recent patch test dummies in Undercroft has lost names, and now Tortall can't track your DPS dealt to it. How to fix it: go to the folder: interface -> AddOns -> TortallDPSCore open TortallDPSCore.lua wi...
- Tue Apr 07, 2020 12:09 pm
- Forum: News
- Topic: Thanquol's Stand: Ratnarök Announcement
- Replies: 37
- Views: 21713
Re: Thanquol's Stand: Ratnarök Announcement
imho, Magus in tanky set can beat this SC alone.
most disappointing is that you don't get xp/rr as a reward
most disappointing is that you don't get xp/rr as a reward