http://waronlinebuilder.org/#career=wl; ... :4262:4272:
Either take outgoing hd and increase the finisher or improve lion fury (best used together with a WW specced SM) and the armordebuff.
It's no rocket science.
Search found 6838 matches
- Wed Nov 25, 2015 7:51 am
- Forum: General Discussion
- Topic: White lion guide
- Replies: 33
- Views: 12890
- Wed Nov 25, 2015 7:50 am
- Forum: General Discussion
- Topic: Warrior Priest Guide (Hey this works for DoKs too!)
- Replies: 73
- Views: 26437
Re: Warrior Priest Guide
Divine Aid is horrible. When you have to heal 2 groups, grp heal your own and heal the other grp with hots and Divine Mend.
- Wed Nov 25, 2015 5:10 am
- Forum: General Discussion
- Topic: Soldier medallion droprate fix
- Replies: 66
- Views: 13852
Re: Soldier medallion droprate fix
Then forts got removed, and with it, the rarity of Conqueror. Annihilator was common after enough time, and without forts, city pushes were more common resulting in a glut of Invader gear. People learned how to bug Warlord instances, making the gear almost farmable. In the end, the power gaps got t...
- Wed Nov 25, 2015 4:49 am
- Forum: General Discussion
- Topic: Talisman limitation on gear with more than 1 talisman slots
- Replies: 5
- Views: 2473
Re: Talisman limitation on gear with more than 1 talisman sl
Why would you slot 2xintel on a sorc instead of mixing it with another talisman? It's not like you notice the difference with one +22 intel less.
- Tue Nov 24, 2015 6:35 pm
- Forum: Technical support
- Topic: My IP blocked at forum
- Replies: 18
- Views: 6009
Re: My IP blocked at forum
Come on, most of your threads are silly or highly unnecessary. =)
- Tue Nov 24, 2015 6:34 pm
- Forum: Suggestions & Feedback
- Topic: Suggestion: reduce pounce travel speed
- Replies: 21
- Views: 4144
Re: Suggestion: reduce pounce travel speed
About which destro victim class we are talking?Aceboltz wrote:
Oh ok, you just need to be at least 3 people to counter a solo while lion farming last hits in orvr. Nothing better to say? So lofty.
- Tue Nov 24, 2015 6:34 pm
- Forum: General Discussion
- Topic: Electromagnet/Rift radius.
- Replies: 30
- Views: 8809
Re: Electromagnet/Rift radius.
This is not working as intended. I am sure it will be fixed at some point.Landaren wrote:can we just have it not pull us into one single point, the body blocking is unbefuckingleavable
- Tue Nov 24, 2015 5:05 am
- Forum: General Discussion
- Topic: Potion !!!
- Replies: 4
- Views: 1309
Re: Potion !!!
Not really.
- Mon Nov 23, 2015 10:20 pm
- Forum: General Discussion
- Topic: Electromagnet/Rift radius.
- Replies: 30
- Views: 8809
Re: Electromagnet/Rift radius.
75ft on live.Nishka wrote:It was the same on live, 65ft. Though I admit the range of rift looks super long in RoR. Prob just my imagination...
- Mon Nov 23, 2015 10:18 pm
- Forum: General Discussion
- Topic: Minimap ESP is a really dumb feature.
- Replies: 11
- Views: 3671
Re: Minimap ESP is a really dumb feature.
The dots are a bug.