ISSUE: The lifetap component of Feeding on Weakness is an interesting concept, perhaps intended originally as a way to complement a toughness boost that doesn’t in turn debuff the enemy’s and only applies to the BG and his/her Dark protegé, and therefore vastly inferior to other tanks’ auras or stat steal mechanics. That’d be the concept. The realization is absolutely underwhelming.
To begin with, it will only benefit certain very offensive heavy BG specs as the damage of the ability must be really high in the first place for the lifetap to be meaningful. The average 2handed BG with a mix of beastlord and other sets and around 450str unbuffed will not produce significant damage to get enough from the lifetap, (when the ability isn’t blocked/parried/absorbed/high armor mitigated) also because he will have most points in Malice for Crimson Death and not many skill points left in Anguish after stopping to grab parry tactic and maybe toughness tactic to go high enough in the tree to boost FoW’s base damage. At 75% of damage returned as health in the best case the returns are not great.
Moreover, you can theoretically use the ability every 5 seconds to try and provide some sustained support, but the sheer amount of buffs and debuffs that you have to apply precludes the use of FoW with such a short frequency. For this class even more than for other classes every gcd must be spent on a different ability than the previous one as you need to individually and methodically apply every single debuff and buff.
FoW is arguably more important than other abilities of this class because it is one of the abilities that the DP benefits from. The lifetap component of FoW being meaningful would improve the BG’s defining job as Dark Protector.
It would also make Bolstering Anger, right at the top of the right hand tree, less mandatory for defensive BGs, opening up different skill point allocations and specs.
SOLUTION:
Make FoW’s lifetap component match the duration of the toughness buff (20 seconds):
WITH TWO POSSIBILITIES:
After hitting a target with FoW, for 20 seconds every time you hit an enemy with any ability or attack you and your DP have a 10% chance to return damage as health based off hate (up to a maximum of 75% of damage as health at 100 hate).
or
After hitting a target with FoW, you and your DP will be healed for (insert an appropriate amount of hps) over 20 seconds. As the HoT would only affect you and your DP the amount should be higher than mirror abilities from the Black Orc and Swordmaster arsenal that affect all group members.
Feeding on Weakness' weaknesses
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Re: Feeding on Weakness' weaknesses
I don't think the first option is doable without client control.
Moving to Discussions; focus on option 2: "After hitting a target with FoW, you and your DP will be healed for (insert an appropriate amount of hps) over 20 seconds".
(Unless a dev tells us option 1 is also doable)
Moving to Discussions; focus on option 2: "After hitting a target with FoW, you and your DP will be healed for (insert an appropriate amount of hps) over 20 seconds".
(Unless a dev tells us option 1 is also doable)
Re: Feeding on Weakness' weaknesses
Spoiler:
- roadkillrobin
- Posts: 2773
Re: Feeding on Weakness' weaknesses
Spoiler:
Re: Feeding on Weakness' weaknesses
I dislike the idea of giving the most resilient tank more resilience.
It has self heal in its tool kit, and i would say it doesn't need more.
It has self heal in its tool kit, and i would say it doesn't need more.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-
Re: Feeding on Weakness' weaknesses
One could argue about that, but even as you are probably right about that, I see a bad ability and therefore would like to change it.Toldavf wrote:I dislike the idea of giving the most resilient tank more resilience.
It has self heal in its tool kit, and i would say it doesn't need more.
I personally like the second option way more. It sounds way more effective. You even can define different amounts of healing depending on hate.
Andyrion Ulthenair
Arphyrion Soulblade
Arphyrion Soulblade
Re: Feeding on Weakness' weaknesses
Spoiler:
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Feeding on Weakness' weaknesses
For my mind its not that its a bad ability, its just that aoe debuffs/buffs actually compete with single target ones making them seem lacklustre.Theseus wrote:One could argue about that, but even as you are probably right about that, I see a bad ability and therefore would like to change it.Toldavf wrote:I dislike the idea of giving the most resilient tank more resilience.
It has self heal in its tool kit, and i would say it doesn't need more.
I personally like the second option way more. It sounds way more effective. You even can define different amounts of healing depending on hate.
They also have to compete with potions.
Those for me are the real problem.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-
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Re: Feeding on Weakness' weaknesses
Well nothing to argue there. But wouldnt it be good to give such abilities an effect, which wont be affected by such things?Toldavf wrote:For my mind its not that its a bad ability, its just that aoe debuffs/buffs actually compete with single target ones making them seem lacklustre.Theseus wrote:One could argue about that, but even as you are probably right about that, I see a bad ability and therefore would like to change it.Toldavf wrote:I dislike the idea of giving the most resilient tank more resilience.
It has self heal in its tool kit, and i would say it doesn't need more.
I personally like the second option way more. It sounds way more effective. You even can define different amounts of healing depending on hate.
They also have to compete with potions.
Those for me are the real problem.
Andyrion Ulthenair
Arphyrion Soulblade
Arphyrion Soulblade
Re: Feeding on Weakness' weaknesses
It is not about the toughness buff, which is the part of the skill affected by potions. OP is talking about improving the secondary effect ,or added value if you will, of the BG single target buff.Toldavf wrote:For my mind its not that its a bad ability, its just that aoe debuffs/buffs actually compete with single target ones making them seem lacklustre.Theseus wrote:One could argue about that, but even as you are probably right about that, I see a bad ability and therefore would like to change it.Toldavf wrote:I dislike the idea of giving the most resilient tank more resilience.
It has self heal in its tool kit, and i would say it doesn't need more.
I personally like the second option way more. It sounds way more effective. You even can define different amounts of healing depending on hate.
They also have to compete with potions.
Those for me are the real problem.
At the momment the skill is lackluster, specially considering that it is an ability on the tanking tree and is dependant on damage output. Making it a flat amount over time would actually bring more impact to the gameplay it was meant for (tanking/supportive rolls as Dark Protector gets the HoT effect as well).
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