could replace " Too smart for dat " tactic instead, or racial resistance tactics are essential ?
[Shaman] You Really Got Nothin
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Re: [Shaman]Disrupt Striketrough [Close Date June 1]
This is a general prob for all healers when hve to use offensive/support stuff while in healing mode
Didn't wargrimm suggested to make count willpower for bypass as do int? It happened at the time with penr when we had that huge disrupt thread.
I dont think the suggestion will be op tought , tactic would be in line with other of the same type
Didn't wargrimm suggested to make count willpower for bypass as do int? It happened at the time with penr when we had that huge disrupt thread.
I dont think the suggestion will be op tought , tactic would be in line with other of the same type
Re: [Shaman]Disrupt Striketrough
Spoiler:
Spoiler:
About the healing 200 int case: do not forget that you can grab ~ 100 int from dot. With 300-350 int and 10% striketrough there will be an option not to afk HoT fullHP mates, but to use some DoTs/debuffs/lifetaps to help focus someone down. It's not essential, but at least provides you an option. Also do not forget that Eeeeek is often resisted nowadays (if im not mistaken)
Obviously, it would be great to get some striketrough form any tactic, but i believe that there no room for chages in basic shaman tactic set. In that case there are 2 options: 3pt Path of Gork tactic and 7pt Path of da Green, both of which is terrible now, from my point of view. But even if it will be 3pt Gork it should provide 10% overall striketrough (not only for Gork path like AM's one does)
- live4treasure
- Posts: 270
Re: [Shaman]Disrupt Striketrough [Close Date June 1]
I think it's very important to put your proposal into context, though. You want to switch a DPS AM tactic to DPS Sham, and in a vacuum, transfering over the 15% strikethrough for your dps tree abilities sounds fine. However, you should also note, that while DPS AM may seem like it's more effective, DPS Shaman has three major things going for it:
It has a tactic that makes it's main 2s cast damage ability decrease someone's toughness by a considerable amount, which then stacks with any other ability toughness debuff the shaman himself or someone else might put out. It ends up being a pretty massive debuff to someone's toughness.
It has a tactic that gives it a % damage multiplier for a certain duration, enabling shaman to actually put out higher burst in a short window than DPS AM can.
And finally the ubiquitously annoying kiting tactics that make a shaman of any kind so hard to catch that's it's basically a meme at this point.
I'd say if you want the strikethrough, then something out of this list has to give.
It has a tactic that makes it's main 2s cast damage ability decrease someone's toughness by a considerable amount, which then stacks with any other ability toughness debuff the shaman himself or someone else might put out. It ends up being a pretty massive debuff to someone's toughness.
It has a tactic that gives it a % damage multiplier for a certain duration, enabling shaman to actually put out higher burst in a short window than DPS AM can.
And finally the ubiquitously annoying kiting tactics that make a shaman of any kind so hard to catch that's it's basically a meme at this point.
I'd say if you want the strikethrough, then something out of this list has to give.
Giladar - rr 80 DPS AM
Re: [Shaman]Disrupt Striketrough [Close Date June 1]
there 4 tactic slots in game and if we add striketrough to your list it ill be 5live4treasure wrote: ↑Sat May 19, 2018 8:43 am I'd say if you want the strikethrough, then something out of this list has to give.
also 2 tactics that you mentioned is 11pt, which forces you to invest 24 pt only to get them without picking any other skills
Re: [Shaman]Disrupt Striketrough [Close Date June 1]
That's a fair point in theory, but in practice this forum is meant to discuss underperforming or out of whack abilities/tactics. Generally you should get some worth out of a 7pt tactic... anything that could possibly get traded because of a change is up to torque.live4treasure wrote: ↑Sat May 19, 2018 8:43 am I'd say if you want the strikethrough, then something out of this list has to give.
<Salt Factory>
Re: [Shaman]Disrupt Striketrough
Actually it's RR50 (left 2 free points to illustrate that at 70 with this build you could also get some other stuff, hence me calling it the basic kit), and that's including the knockback which definitely isn't needed. You could technically at 70 drop the knockback and take this proposed disrupt tactic but that would only be viable at 70 and would still have the problem of extremely limiting builds for dps shaman. Would still prefer the disrupt to be located in a different place personally.
I don't think most people consider being able to pump 300 points of morale into each party member every 10 seconds terrible.dshdf wrote: ↑Sat May 19, 2018 8:40 am Obviously, it would be great to get some striketrough form any tactic, but i believe that there no room for chages in basic shaman tactic set. In that case there are 2 options: 3pt Path of Gork tactic and 7pt Path of da Green, both of which is terrible now, from my point of view.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Re: [Shaman]Disrupt Striketrough [Close Date June 1]
Spoiler:
By "% damage multiplier for a certain duration" are you talking about Nothing but da WAAAGH tactic? That's only effective while the shield stays up on you last I checked, which means for about 1-2 seconds if you are in a fight. Plus is crazy high up the lifesteal tree for a dps spec, you would have a much easier time doing more damage using Sticky Feetz instead, not to mention the snare.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
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Re: [Shaman]Disrupt Striketrough
Anything that's changing a racial tactic is probably not going to be implemented any time soon since it requires further analysis on how it affects multiple classes, not just one. Not that racial tactics can't be changed with time, but you can also be more creative than simply copying the high elf racial.
<Salt Factory>
Re: [Shaman]Disrupt Striketrough [Close Date June 1]
True, but that tactic is also at 11pt and only affects that tree's abilities. (I know you know that just making the differences clear)
<Salt Factory>
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