Stat/Armor potions
Re: Stat/Armor potions
Armor debuff values can be easily adjusted, this doesn't hinder any changes to the general potion handling, which is the topic about.
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Re: Stat/Armor potions
a pysical damages reduction will kill we/wh burst and will probably make most of def tank unkillable against melee
- Eathisword
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Re: Stat/Armor potions
Yeah, hadn't thought about that. Although, as in your example, if you start to factor in armor pen and armor debuff, that creep in armor effectiveness (or effective damage ''eaten'' by the pot after your base mitigation has done its job) is fairly well contained in a pretty narrow window (between 7% and 15%, for a 660 armor potion, unless you consider 0% armor pen and no armor debuff a common occurrence) within the true boundaries of the game, namely the max armor possible in the best gear (I can provide calculations if you want).Azarael wrote:Spoiler:
This being said, implementing a x% reduce damage will incur the same problem for toughness as we have with armor. The fact that toughness is applied after the damage reduction in the combat formula gives you the same problem you had before. If we propose a 10% damage reduction for demonstration purpose, the creep will span from 10% effectiveness for the potion at 0 toughness (such as intended) and reach about a 25% creep effectiveness at 1000 toughness (probably unintended).
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Spoiler:
Re: Stat/Armor potions
Just been reading along and watching.
Was just wondering if instead of a major pot rework: could we make aoe buffs not stack with pots(as it is currently) and then allow single target buffs by allowing them to stack with pots. By doing this you would need way less balancing. It would also allow classes with single target buffs to not be eclipsed by pots.
This would not only give BG/IB more reason to be included but would also lower dok/wp and knight/chosen in that the aoe buffs are still nice but no longer give out max buffs possible.
edit: just wanted to add that buffs would still not stack with each other. so everything would stay the same, except that single target buffs would stack with pots only.
so single target would still not stack with aoe or other single target buffs.
Was just wondering if instead of a major pot rework: could we make aoe buffs not stack with pots(as it is currently) and then allow single target buffs by allowing them to stack with pots. By doing this you would need way less balancing. It would also allow classes with single target buffs to not be eclipsed by pots.
This would not only give BG/IB more reason to be included but would also lower dok/wp and knight/chosen in that the aoe buffs are still nice but no longer give out max buffs possible.
edit: just wanted to add that buffs would still not stack with each other. so everything would stay the same, except that single target buffs would stack with pots only.
so single target would still not stack with aoe or other single target buffs.
Last edited by pojoman61 on Sat Nov 05, 2016 5:31 pm, edited 1 time in total.
Re: Stat/Armor potions
In some wierd way I like that
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Stat/Armor potions
that would make runepriests king. this way characters could get up to 2000 armor and 160 int/bal/str more than they usually have.
Arbich-BW/Xanthippe-WP/Schnipsel-AM
Re: Stat/Armor potions
then we could lower any outliers like RP.Arbich wrote:that would make runepriests king. this way characters could get up to 2000 armor and 160 int/bal/str more than they usually have.
also at most it would be the equivalent of 880 (or max pot)armor pot or 80 stat increase(or max pot) over what is currently in game because other buffs would still not stack.
Last edited by pojoman61 on Sat Nov 05, 2016 12:57 pm, edited 1 time in total.
Re: Stat/Armor potions
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Re: Stat/Armor potions
Something must be done with the current armor/stat potions thats for sure. Currently armor/stat potions makes absurdly many abilities completely useless. Right now around 1 ability of each class has become almost useless because of this.
I support the short duration idea the 30 sec every 5 min like thing. Or maybe even shorter like 10 sec and even more effective.
For tanks Kotbs and BG lack armor compared to other classes without potions.(not permanent) This would also be realized.
Btw if smth is going to be done to Chosen Kotbs resistance buffs, procs would be even much more stronger please consider that the resistances are our only defence againist procs which ignore toughness. And its insanely hard to increase your resistances with other ways. Also isnt black orc "Da Greenest" same?
I support the short duration idea the 30 sec every 5 min like thing. Or maybe even shorter like 10 sec and even more effective.
For tanks Kotbs and BG lack armor compared to other classes without potions.(not permanent) This would also be realized.
Btw if smth is going to be done to Chosen Kotbs resistance buffs, procs would be even much more stronger please consider that the resistances are our only defence againist procs which ignore toughness. And its insanely hard to increase your resistances with other ways. Also isnt black orc "Da Greenest" same?
HORSEWHISPERER - PHALANX
CHOPPPA - PHALANX
COLDONE - PHALANX
SUNWHISPERER - ZERG
DOGWHISPERER - ZERG
BEARD - ZERG
CHOPPPA - PHALANX
COLDONE - PHALANX
SUNWHISPERER - ZERG
DOGWHISPERER - ZERG
BEARD - ZERG
- Eathisword
- Posts: 808
Re: Stat/Armor potions
This a interesting idea. Although, some buff would be over the top. IB's Guarded Attack, can buff armor upward to 950+ (with max mastery in Brotherhood). Couple that with a 907 armor potions and you now have nearly +1850 armor. Then stats buff are +120 maxed out, coupled with a +100 potion for a uber +220 stat gain.pojoman61 wrote:Just been reading along and watching.
Was just wondering if instead of a major pot rework: could we make aoe buffs not stack with pots(as it is currently) and then allow single target buffs by allowing them to stack with pots. By doing this you would need way less balancing. It would also allow classes with single target buffs to not be eclipsed by pots.
This would not only give BG/IB more reason to be included but would also lower dok/wp and knight/chosen in that the aoe buffs are still nice but no longer give out max buffs possible.
Also worth nothing that AoE buff would not only not stack with potions, they would need to not stack with ST buff either. Otherwise, knigt + IB would be too strong, being able, together to buff 2 stats for more than 200, resist by 350 and armor for 1k. BG/chosen can't do that, they would be close, but not there as BG cant buff armor or resist.
As someone said, it is the same for RP/zealot armor buff, +1056 armor and -10% armor pen (the more armor you already have, the better it is) would also provide close to 2k armor xtra with a potion.
Then again, Shaman's do Somethin Useful would buff +200 toughness + 100 toughness pot for a 300 toughness increase, meaning pretty much any class running with a shammy/zealote combo could run around quite easily with 600-800 toughness and 4-5k armor. THis would make things weird, as destro is already more defensive than order because of Morale Pump and the central importance of Marauder.
But I really like the idea, as it would shift the meta game a lot ! Albeit, it would also require a lot of tweaking along the way.
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