catholicism198 wrote:Penril wrote:
You are talking from a solo/pug perspective. If the Magus is in a group, the target will be focused (resulting in as many, if not more, procs as an Engi would get in his own group).
Same can be said about both careers.
Aside from Keep defenses and the PuG SC, you very rarely, if at all, see either career in a premade roam/sc group.
-That said, I forgot to take Rend Winds into consideration, which just means that range and the turret are the only real issue.
I would rather see an ability that procs a specific number of times, similar to Shades of Death, instead an infinite number of times which would be far too deadly.
Only time will tell. It's all trial and error in the end.
I'm not against a ability that proc specific numbers of times .
I don't think I'd proc infinite numbe of times.
The idea was that nitro grenade cannot proc more than once per second , or once every 2 seconds .
With a ability that proc specific number you are sure to do X amount of damage.
With 25% chance proc, you're not sure that it would proc and if you tgrow the grenade on a target that get out of range or not focused , the grenade won't deal any damage . It has some countrepart.
Limit the proc per second , adjust the damage and the cooldown on nitro grenade, and limit number of nitro grenade target (a target cannot stack 2 grenade on him)