I’ll totally agree with that.dansari wrote: ↑Mon Apr 09, 2018 8:58 pm My viewpoint is that an undefendable AOE dot operates much like Raze would, with half the build time before dropping and almost like a set and forget at the beginning of a fight. Say you set IS on an enemy band: 5 sorcs at ~150 per tick, give you two GCDs to set it up on several targets. That's still about 4 ticks at ~750hp every 3 seconds that's undefendable. You can now count on that damage sticking for the most part (you argue that you can just cleanse it, but isn't it really easy to mask dots in a wb?).
Additionally, stop falsely equivocating Burn Through with undefendable Ice Spikes. They would operate quite differently.
If the point is “burst up “ CG tactic, there is more viable solution to follow instead to grant undefendable effects.
A possible way, maybe, will be that on first post
With one of This little adjustment, CG tactic will be more appreciated .Random side "proposal" possibilities if nothing above is of interest:
-1 Change CG: "All of your Path of Calamity abilities are 15% harder to Block and Disrupt"
-2 Change CG: "Any time Chillwind/IS is Disrupted/Blocked, you will do 10% more dmg during next 10 seconds"
-3 Change CG: "All of your Path of Calamity abilities have 20% more range"
Spoiler:
Less and little modification will make it more funny
IMHO