Terrible Embrace has a channel time. During this time the Marauder is not able to deal any damage. If the tank successfully interrupts the cast he prevents the pressure on his team for quite a while - especially if the marauder decides to pull again - while the marauder himself will still receive damage.Koha wrote:Well, casts with CD should go on CD after an interrupt.
Otherwise, I don't see the point to Taunt/interrupt TE =Taunt goes on CD and the marau can cast TE again.
Also if TE got taunted the target has more than enough time to break LoS or move out of range to prevent the next one by himself. The Knight alone can provide 4 interrupts. 4 interrupts in a row are 6 seconds without pressure, that's quite huge especially when considering that the marauder will receive the full amount of pressure during this 6 seconds. putting it on cooldown would be simply dumb and punish all cast based classes.