then how can we discuss about a wide concept? ye of course you wanna not allow the very large difference between anni and sov for exemple, im ok with that but i can't even decide between option A or B if you don't give me any exemple.wargrimnir wrote:You guys really don't need to get into the fine details of how it will work. It's the wider concepts that are being proposed, not specific implementation.
I mean i cannot even post something in this thread then because it will restricted to -> no i wanna see newby suffer throught the grind and if it's a yes then i throw 1 penny and decide .... there are no data to discuss and compare and choose values between option number 1 or number 2. (and this is the balance thread where such topic should not be made). It's basically the same solution implemented in 2 different way, and i'd like to see the differents and how things will scale otherwise it's a bit a big assumption that "x" will generally work like that when we are speaking of change basically all war itiemization progression (which i am not against ) just could not be made more clear? I know you dont care about whine so some exemple would be appreciate and usefull even a lot general.