Pit of Shades/RoF are 80' GTAOE abilities.StormX2 wrote:I think you have incorrectly said something though - my situation includes the most basic use of tinkerer, I do not understand why this Engineer is required to have only 300 BS? with just keg picked up, engi can build a strong rifle or grenadier build, the healing numbers I provided are Toolltip listed while wearing Merc gear on a RR 50 engi. That engi could be stacking BS or WS.Grunbag wrote:Considering you have 1 engineer per group on 2 wb . 8 engineer heal then .
On the other side same numbers (2 wb) and let's have another rdps in each group of destro
So basically a sorc / squig / magus . Does this additional rdps would make more than 1300 dmg every 3 second (one tick of a keg on 9 target) . A sorc would do way more dmg than the heal of a keg . A tinkerer with 300 Bs and low range would have insignfiant dps so not balancing the rdps on destro side . Sorry i am at work too, cannot write a lot and my English is not good enough to explain everything I think exactly hope you undertand my post
Using the comparison you provided, a sorc would be using Pit of Shades from around the corner, similar to how the Napalm would be use to harass the backlines as well as front lines.
Unlike the Kegs, Pit of Shades cannot stack, the reason why is it became OP when involving higher numbers of players.
So once again, I am seeing no reason why there should not be a cap on Keg Stacking.
In fact, it feels like its a great idea to actively test it on the live server with a Stack Limit (Is this technically even possible?)
Napalm/Mist are 65' GTAOE abilities (that can extend range with the tactic iirc)
Both of these can be used from a relatively safe distance, and were nerfed to limit the targets affected.
You would want to compare PBAOE effects, of which Keg might be the only persistent PBAOE HoT that I know of. Any ranged DPS class limited to using PBAOE effects are already in a heap of trouble. If you get two Sorcs spamming Surging Pain, they would both deal full damage to all targets in the PBAOE. Same with Gunblast, or any other instant AOE. Neither make for good comparisons to Keg as it's a rather unique effect. PoS/RoF are channeled abilities on top of it. Are there any other persistent PBAOE abilities that can be used for comparison?
For the spec issue with a RR50 Rifle picking up Keg, you lose out on the rest of the damage that Grenade would compliment.
RoR.builders - Engineer Rifle+Gren
vs
RoR.builders - Engineer Rifle+Keg
Full Tinkerer spec of course would have far less damage, as you could only go up partially in either of your DPS trees to much less effect as the mastery points scale much better for damage than it does for Keg.