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City Siege Guide

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Sufferkate
Posts: 10

Re: City Siege Guide

Post#21 » Sat Feb 15, 2020 1:48 am

cities need to be ONLY one or two 24 vs 24. Currently destro pushes to city. Therefore they should get the best loot. Currently the invaders (destro most of the time). wins about 4 and order wins 10ish?!? <------- why is this allowed, it shouldn't. To fix this... RANDOMLY choose six 80+ , six 70-79 , six 60-69 , and six 50-59 from last fort.

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Ridduk
Posts: 324

Re: City Siege Guide

Post#22 » Sat Feb 15, 2020 2:17 am

Sufferkate wrote:
Sat Feb 15, 2020 1:48 am
cities need to be ONLY one or two 24 vs 24. Currently destro pushes to city. Therefore they should get the best loot. Currently the invaders (destro most of the time). wins about 4 and order wins 10ish?!? <------- why is this allowed, it shouldn't. To fix this... RANDOMLY choose six 80+ , six 70-79 , six 60-69 , and six 50-59 from last fort.
wow...
Riddx - RR 84

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Rubius
Posts: 31

Re: City Siege Guide

Post#23 » Sat Feb 15, 2020 2:37 pm

Sufferkate wrote:
Sat Feb 15, 2020 1:48 am
cities need to be ONLY one or two 24 vs 24. Currently destro pushes to city. Therefore they should get the best loot. Currently the invaders (destro most of the time). wins about 4 and order wins 10ish?!? <------- why is this allowed, it shouldn't. To fix this... RANDOMLY choose six 80+ , six 70-79 , six 60-69 , and six 50-59 from last fort.
In your scenario, order isn't winning because of some unfair advantage - they're winning because the odds are finally fair, and they're organizing / playing better on the whole.

Current system is actually pretty well created, in my opinion. Getting in randomly based on RR would be awful.

So, if you're losing against even numbers... don't give up, keep trying to organize better, and use all that nice RR gain from capturing those zones to outgear your enemies!
Rubyeclipse - Swordmaster
Silvlte - Archmage

TreefAM
Posts: 46

Re: City Siege Guide

Post#24 » Sat Feb 15, 2020 4:00 pm

I like this new gimmick where pushing city too often/letting forts fall gives you nothing if you lose your instance in the end.

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wargrimnir
Head Game Master
Posts: 6112
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Re: City Siege Guide

Post#25 » Sat Feb 15, 2020 6:28 pm

Sufferkate wrote:
Sat Feb 15, 2020 1:48 am
Currently the invaders (destro most of the time). wins about 4 and order wins 10ish?!? <------- why is this allowed, it shouldn't.
Gonna be a yikes from me.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Ototo
Posts: 1015

Re: City Siege Guide

Post#26 » Sat Feb 15, 2020 7:00 pm

Sufferkate wrote:
Sat Feb 15, 2020 1:48 am
cities need to be ONLY one or two 24 vs 24. Currently destro pushes to city. Therefore they should get the best loot. Currently the invaders (destro most of the time). wins about 4 and order wins 10ish?!? <------- why is this allowed, it shouldn't. To fix this... RANDOMLY choose six 80+ , six 70-79 , six 60-69 , and six 50-59 from last fort.
:D :D :D

Someone is a zergling sore loser that doesn't like even fights.
Spoiler:

anarchypark
Posts: 1457

Re: City Siege Guide

Post#27 » Mon Feb 17, 2020 12:22 pm

anyone tried abandoning queue pop or leave city instance ?
what was the quitter penalty length?
I feel dirty asking this but i know someone like me out there.
share some info perhaps, buddy?
SM8, SW7, AM7, WL4, KoBS4, BW3, WP7, WH4, IB4, EG3, SL5
BG7, Sorc6, DoK7, WE7, Cs7, Mg7, Ze6, Mara6, BO4, SH4, Shm5, Chop3
SC summary - viewtopic.php?f=8&t=20415
( last update : 2018.10.26)

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wargrimnir
Head Game Master
Posts: 6112
Contact:

Re: City Siege Guide

Post#28 » Tue Feb 18, 2020 4:24 am

You only get the first instance you queue into. If you re-enter, you go back into the same instance.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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