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Help with Siege Weapon script.

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chaoscode
Posts: 202

Help with Siege Weapon script.

Post#1 » Wed Dec 31, 2014 10:16 pm

I gave created the interface and the script .cs file for this. When right clicking the object in game it doesnt seem to call anything. I need a little help here. When clicking an object, where is it calling?

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nalgol
Developer
Posts: 296

Re: Help with Siege Weapon script.

Post#2 » Thu Jan 01, 2015 12:35 am

use a packet locker and look what is send to the server i guess

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chaoscode
Posts: 202

Re: Help with Siege Weapon script.

Post#3 » Thu Jan 01, 2015 1:57 am

Do you mean a packet sniffer? I could do that but I was hoping someone had an actual answer for me lol.

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nalgol
Developer
Posts: 296

Re: Help with Siege Weapon script.

Post#4 » Thu Jan 01, 2015 6:15 am

if we knew it would be working now i guess

thats what we do most of the time if something is not working revers engineering looking at packets and try to figure out what they do
and when you finally after 4 hours figure out how to do channels + beam animations right its a great moment

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chaoscode
Posts: 202

Re: Help with Siege Weapon script.

Post#5 » Fri Jan 02, 2015 1:46 pm

so I did as you said but there does not seem to be a packet sent from the client when clicking on the cannon. This is odd as I attached the mailbox to the Script I made for the cannon and that sets off the oninteract. So I am at a lose .

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chaoscode
Posts: 202

Re: Help with Siege Weapon script.

Post#6 » Sat Jan 03, 2015 8:35 pm

I have done more research. It comes down to OPCODE 24 and that seems to be missing from theopcode list. I will have to research more and see if I can find out the name for that opcode.

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