Help with Siege Weapon script.
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
Help with Siege Weapon script.
I gave created the interface and the script .cs file for this. When right clicking the object in game it doesnt seem to call anything. I need a little help here. When clicking an object, where is it calling?
Ads
Re: Help with Siege Weapon script.
use a packet locker and look what is send to the server i guess
Re: Help with Siege Weapon script.
Do you mean a packet sniffer? I could do that but I was hoping someone had an actual answer for me lol.
Re: Help with Siege Weapon script.
if we knew it would be working now i guess
thats what we do most of the time if something is not working revers engineering looking at packets and try to figure out what they do
and when you finally after 4 hours figure out how to do channels + beam animations right its a great moment
thats what we do most of the time if something is not working revers engineering looking at packets and try to figure out what they do
and when you finally after 4 hours figure out how to do channels + beam animations right its a great moment
Re: Help with Siege Weapon script.
so I did as you said but there does not seem to be a packet sent from the client when clicking on the cannon. This is odd as I attached the mailbox to the Script I made for the cannon and that sets off the oninteract. So I am at a lose .
Re: Help with Siege Weapon script.
I have done more research. It comes down to OPCODE 24 and that seems to be missing from theopcode list. I will have to research more and see if I can find out the name for that opcode.
Who is online
Users browsing this forum: No registered users and 38 guests