Yeah we could.... however I do think this is ONE appropriate area to create some unique-ness of weapon types... Also it adds some additional balance to thinks like 2H tanks (if given parry/increase damage).... Since overall 2Hs dont provide as much damage increase > 1hs as would be ideal, or atleast not enough to make it worth while.... So adding passive benefits evens the playing field.Gobtar wrote:Or we can go the complete opposite direction and do away with both secondary effects of the weapons. Two hander has more burst potential, 2xHand weapons has more sustained damage and better chance of procs. This by itself seems balanced. the 10% parry seems to come in and mess up this balance, and the strikethrough of block is a bit of an after thought. I felt that they achieved the +2S(2h) vs +1 A( 2xwep) perfectly and then decided to get 'mythic fancy'. I dunno.th3gatekeeper wrote:
As for defensively, comparing the proposed 5% parry to whatever the DW is provided (5%dodge5%disrupt or 5% dodge5%movement etc) I think maybe thats where DW would "stand out more" and provide an advantage against other classes.
Do you want to be a "front lines MDPS"? Then 2H might be better. Or if yo u want to try and go "back lines" then maybe DW is better etc etc. So it has its own "tactics-playstyle" built into the concept of the weapons.
Buffing Chops/Slayer? Because they would lose 5% parry and gain 5% "armor pen"? So they would be LESS tanky then?TenTonHammer wrote:once again the problem
your buffing Chops, slayer and wl
now what gob said, remove the 10% parry and most choppas and stuff will re roll 2h proably
minor nerf to ID slayers....maybe
i honestly would love to try it
gatekeeper is right about the assertion that faster aa and procs alone make dw better but more burst from 2h makes it equal
Also WLs attack with spirit damage which isnt impacted by armor pen... So it wouldnt be a huge BUFF there.... and WLs are MAYBE the least populated class right now, so until you start seeing 3+ in every SC (like Sorcs/DoKs are currently) I dont think it would matter much... Also are you saying this in respect to 40/80RR and reflecting on LIVE? Because its been noted in this thread that THIS isnt live... I dont see WLs being insanely overpowered right now...
Chops/Slayer possibly get a small damage increase via armor pen but now are more squishy - losing 5% parry if rerolling 2H. Fine by me. 2H tanks will also hit them MUCH harder and more frequent too.
So overall I really dont see much problem with this since its a pro and a con and its not like we are suggesting (add 20% more damage to 2h!) So its a small approach to balance.
I think the trick is making the DW benefits substantial enough to still want to be used. Also even with a boost to 2h, it frankly still wont compete with damage from DW. If you MERELY removed DW benefits, noone will still want to run 2H weapons since it under performs...
Thats the crux is how do you make them a fair tradeoff? Right now there is NO fair tradeoff
DW > 2H
SnB > 2H
This is an area to modify that. And if people are worried about a SL/CH/WL or whoever else getting a small damage bump, maybe their abilities themselves need to be looked at and knocked down a point or two.... Thats not terribly difficult to do....
I mean how much faster would a SL/CH die with 5% less parry and having 2H tanks hit them 5% harder through their armor? and considering SnB tanks will STILL be insanely tanky..... Its not like SL will melt them more.
ALSO, against squishy targets I would wager any good SL/CH already has enough armor pen to cut through their armor... so its not like itll be a HUGE boost there either.
So I think 5% Parry /5% armor pen seems fair. Or even 5% more crit damage if you want to go that route...
With DW, what benefits would make IT more appealing. Frankly the increase attack speed = more procs = more damage already seems like a fair tradeoff to me when combined with other benefits such as increased dodge/runspeed....