BiS is always going to have some sort of gating so it's not easily acquired.Nefarian78 wrote:I don't think that making each piece of gear have it's own "set bonus" individually is a good idea for multiple reasons.
Mainly because it is much harder and time consuming to identify issues and balance each piece of gear individually instead of looking at the entire set at once.
It also makes the gearing part of the game harder to understand for newer players, and that is not something you want imo (This does NOT mean making the game idiot-proof).
You want a gearing system that it's streamlined, easy to understand and efficient but offer enough customization, complexity and freedom to the players to build as close to their idea as possible, and that is what we have right now.
I think that is the main reason you feel that way about gearing. The current sets simply cost too much for the average player. Unless you spend 6-7hrs a day for an entire month of grinding Scs, or waiting for zones to cap and hope you got a decent enough contrib and then, if you win a bag, hope Rnjesus decided to give you a piece of gear you needth3gatekeeper wrote: Several times when trying to farm new gear, ill get a new piece but guess what... I cant even use that new piece yet because I need atleast 2, or maybe 3 of that set to replace the lost benefits of losing another set.
Currently we have Beastlord, Dominator, Conqueror as the "BiS" sets. 1 of those is gated behind hundreds of hours of mindless SC farming, another is gated behind "Hunting Seasons", and another is gated behind Rng and zone-zerging. This is what is hindering the customization of the characters.
As we add more and more sets to the game (dungeons? invader > sov?, new random stuff I dream up?), stuff will becomes easier, and the illusion of choice to be competitive will alleviate. However, if your 'choice' boils down to "I need to wear the best stuff", then you're going to be grinding. We've said as much before, nothing has really changed.
Anni/Merc/Ruin, pretty competitive sets at the moment. Rare Fortune is expensive, but you can buy it if you really want to skip up to Conq levels. Beastlord is rather easy to get if you actually communicate with fellow humans, impossible for solo to grind out, which is why it has seasons. Artificial barriers and all that. Considering how easy it is to simply disable the lair bosses, maybe it will switch to every couple of weekends or something of the sort, I would lean towards more gating of BL, not less.