Reesh wrote: ↑Fri Jun 08, 2018 11:24 am
roadkillrobin wrote: ↑Fri Jun 08, 2018 10:47 am
Actually, the better you make AoE damage the less of a zerg there will be to share the the purples numbers /drops as it's gonna be more rewarding to not zerg.
The weaker the AoE the more incentive to zerg there gonna be. The zerg exist coz of the AoE hitcaps and weak AoE damage.
The RVR being based on m2 atm is coz output of AoE ability damage is crapp so you need to zerg up to both absorb the AoE hitcap and have enough power aswell.
If you think weakening AoE is gonna resault in better RVR, then you don't realize the larger effect of it. It's gonna resault in biggers blobs.
With strong AoE smaller groups can hold grounds at chokepoints and able to flank out opposition fast with suprice attacks. With weak AoE the biggest number wins EACH time.
I'm suprised, but for once I have to agree with you.
At the same time there's a downside, if 2-4 competent aoe dps hides inside zerg blob, that blob becomes significantly more powerful.
thats why you have 8 tanks in wb and aoe is 9 ppl, if you play better you can redirect fire on 9 ppl tarpit enemy dps, worth saying if dps set keep have the same power cap of tanks def set will will go nowhere....
def set should just have better bonuses; offensive sets worth more since you can aoe stuff so what you get, it get x9 ppl hit and half dmg of ST skills so is like 4.5x, while tanks still get a ratio of 1x of stats use, devastator was a clear imput on this, when we were in t3 and tank had a superior sets compared to dps. Till sov that difference should just get even higher to make the whole wb things balanced enough instead with conqueror meta we have no such discrepancy. 8 tanks under heals should NEVER die for whatever reason even with whole enemty realm aoe on em.... unless there are no healers healign them anymore, so whole wb can move more freely , free fontline from pressure and push where they want vs how many ppl they want.
sets for tanks are 50% part in balance rvr...