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Gates non usable after being rammed

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Solutar
Posts: 103

Re: Gates non usable after being rammed

Post#11 » Sat Jul 14, 2018 9:16 am

lefze wrote: Fri Jul 13, 2018 6:31 pm The only issue with current mechanic is that you respawn in keep until INNER is hit. This leaves suiciding on a ram on outer perfectly viable even if there is literally no way for you to survive and you know it, as you would just respawn at keep and do it over and over. If a ram goes down it should be the product of coordinated, good play, not just a couple of parties suiciding to get in a few hits over and over.

If you keep track of zone kills/deaths, you occasionally see a few dudes dying like 50-60 times, and obviously a decent share of those deaths come from mindlessly jumping rams.
Actually, I dont have a problem with respawning at inner, thats okay so a smaller army has a chance to defeat the big Army outside by getting more ppl into the Keep that died in close proximity, really the only issue I have is with ppl teleporting in and out and hitting the Ram, you cant do much against it and they ALWAYS hit ATLEAST oncde or twice the Ram until its dead, just ruins the Game.
Toshutkidup wrote: Fri Jul 13, 2018 6:52 pm Eh, I understand the "frustration" however same rule applies to all gates / posterns to a certain extend. I've seen grps ( attackers ) pop in posterns just to immediately pop out again. The gate defense is the one few ways a smaller army can have a chance to defend the keep. Plus once the gate is >50% then going in/out isn't possible. Yea its a "cheap" tactic, but so is sending pets to third floor to kill people because of pet mechanics. I just don't find the gate issue much of a priority or need focus compared to other issues / mechanics. Now if the game was 100% perfect EXCEPT for that , then sure change it up .
Ppl using postern to get in and out is not a Problem for me, you Need to get BOs and supplys, have atleast 2 Keep stars, no Problem for me atleast. Not trying to avoid this discussion, but the "Pet Thing" is something different then what im trying to talk About here. I totally disagree tho on not focussing on this issue, even if it iwnst that much of a priority, alright, still it is good to clear it up here and now so for the Future ist secured that it will be fixed.
Aurandilaz wrote: Fri Jul 13, 2018 7:41 pm thats why your warband has 8 dps classes laying continuous AoE pressure at ram spot, from close range if no oil up, from little distance with ranged bombing if oil is up.
with good dps players and right classes, the enemy isn't doing kamikaze attacks, they become just suicides and free loot.
That is exactly my problem, it is NOT enough! If you have one WB as attacker and 2 grps as defender, the AOE and damage just isnt enough so they instantly die when they pop out of the Gate, thats the whole isue for me, they hit ram a bit teleport back in, repeat, so the Ram is dead before you even destroy the First Gate.
Wyzard wrote: Fri Jul 13, 2018 8:25 pm Really? This is so easily countered, especially with your overwhelming numbers. There are destro leads that know what to do.

The door becomes impassable at 50% already. Defenders have maybe 1 minute to coordinate a response IF they’re already in the keep. You want to punish any coordinated play because your siege on a keep wasn’t easy enough? :lol:

No sense in that
The Counter is that you use AOE on Ram and DPS classes to protect the Ram from anyone teleporting through the Gate, my issue with that is that this Counter isnt working out, because you cant stop the Teleporting except with ramming which contradicts itself. Not sure how Long youve played this Game now, but Numbers Change depending how many WB Leads are up to Lead a Pug WB, if you think our Numbers are "overwhelming" you probably should lead a WB yourself or teach others how to. There are also Order Players that know what they are Talking About, if a Order Grp is well geared and coordinated ist literally impossible to destroy the Gate before they take down the Ram, after the Supply System has been reworked ist now also really easy to get the Gates repaired(just repaired, i dont mean when they are destroyed). There are multiple ways to do an coordinated counterattack, you saying that "I want to punsih any coordinated attack" proves my Point that this strategy is all some ppl know how to defend cause ist so easy. The Sense in it is, to have Always a fair Chance for everyone in (nearly) every Situation.
Xergon wrote: Sat Jul 14, 2018 2:59 am
Solutar wrote: Fri Jul 13, 2018 6:10 pm Hello everyone,

I like, no wait, i LOVE RvR in this Game, big Groups, huge clashes, also alot to think about and to strategize. One Thing tho, is at the Moment kinda ruining my day in RvR.

I play mainly destro on this Server, nearly everytime we siege a Order Keep Order is using one specific strategy, as soon Ram is at Gate, of Course they pop Oil but ALSO get out of the Gate, hit a bit the Ram and get quick back in to get healed to get out of gate again to hit Ram a bit and get back in.
Ive seen multiple times when about 5 to 12 ppl of Order have done this, and boy, does those few hits accumulate, when about 6 ppl use this strategy and hit the Ram, we dont get even through the first Gate, of course that doesnt happens always, but often enough to be really annoyed.
When they drop from the Wall, left and right from the Gate, or from the top of the Gate, okay, they jump down, we can slow them or kill them before they reach the ram, they get rezzed, same game again, thats fair in my opinion, but just teleporting out and in of the Gate, thats just a cheap tactic and ruining the Game for the other Faction.

So first, thanks for reading and taking the Time, you guys do an amazing job with this Game, second i will still love RvR even if you guys dont change it, and last but not least, it would be HIGHLY appreciated if you could change the use of the Gate after its damaged by the Ram.

Thanks everyone,
Solutar. O/

P.S sorry for my english. :)

Same happen today but this time Destro did that tactic. But u know what? I dont have any problems with that, why ? Becouse if your good enough u can counter that, How ? For example as a KoBS i simply wait till someone pop out, and u insta stun him (100% guaranteed hit, cuz u hit them from behind - yes u can position urself so they spawn infront of you) and then super punt to my allies, he ded 100% no matter what tank, and i can farm them all day long like that. They sacrifice themselves, if they want, ok, they destroy ram, cool, next one will come.

If more pops out u always can bomb with m2 or aoe stagger or even better m3 No Escape easy RP, and yes it requires group coordination and effort but thats what this game is all about.

So i have no problems with current mechanic.
I dont know how often you came into a Situation where the enemy Faction used this Strategy, but the situations im Talking About, there are so many Ordies pouring out of the Gate and back in that you 100% cant insta stun and punt all of them because of cooldown so that means they will ATLEAST hit once or twice the Ram, depends on Class, and teleport back in or get rezzed, therefore destroying the Ram before it takes down the first Gate. The only Counter to that is use AOE on Ram and get DPS classes close to it, which also doesnt stop them from hitting the Ram Maybe slowly, but Steady. So this tactic of using the Gate and teleporting back in is just not properly stoppable.
Foomy44 wrote: Sat Jul 14, 2018 3:10 am Destro has an easier time countering this than Order IMO. Get To Da Choppa for easy instant pulls that don't need a target, Winds of Insanity for aoe knockbacks that don't trigger immunity, stuff like that is really helpful in this situation.
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catholicism198
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Re: Gates non usable after being rammed

Post#12 » Sat Jul 14, 2018 6:02 pm

This was actually implemented a while ago and then modified about a year after.

They probably modified it because mdps served no purpose during keep defenses, all they could really do was stand around until the doors came down and then fight for less than a minute before retreating to the keep.

At least now they can step out and harass players.

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Toshutkidup
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Re: Gates non usable after being rammed

Post#13 » Sat Jul 14, 2018 6:33 pm

So OP would just want range to attack the defenders, OIL doesn't damage ram, on a 0 star keep may have 0 defenses available. Mdps would serve ZERO role until it was time to defend in lord room. Jumping down to attack ram is used AFTER gate is below 50%. But that tactic is so easily countered by AOE from RDPS and Pulls from Choppa / Engi / Mara. I can drop on a ram and never hit the ground before I'm pulled and killed, not to mention the fall damage even if I do . If what you want is another easy way to take a keep, I find for the most part is easy enough. I'm sure someone will ask that only 3 star Keeps can have oil, and spawn time needs to be 10 minutes. I would be against changing the keep gate mechanic as it is now.
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Wyzard
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Re: Gates non usable after being rammed

Post#14 » Sat Jul 14, 2018 7:23 pm

I also believe that current state gate mechanics are fair and give an underdog a chance, and it is a gross exageration to say that an underdog can always repel a full wb or usually more, it takes work and coordination. Melee using the door for sorties has rarely stopped us from shredding doors because there is certainly counterplay, you just need to figure it out.

This crying coming from the side fielding aoe pull choppa wbs and more recently ground shaking aoe SH swarms is especially laughable. How many more privileges do you need to win?
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Solutar
Posts: 103

Re: Gates non usable after being rammed

Post#15 » Sat Jul 14, 2018 9:20 pm

As personal attacks are increasing im not really interested anymore in having an open discussion. Can be closed.
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