Following the recent changes to the cap and the problems with breaking sieges , I would like to suggest a changes based after seeing how the dreaded pumpkins affected the game.
Problem
Defenders hidden from the attackers can Rez in peace preventing any “withering down” of the defenders by attackers while attackers can easily be caught behind walls etc so they can not be rezzed. This also is an issue with players dropping onto rams with little to no consequence. They die so often they don’t even give rr to attackers. The existing debuff is too little of downside to affect the players and is not a deterrent for chain Rezzing.
Note: the debuff I describe is on the player being rezzed so only affecting the ability to chain rezzing a specific player , so no affect to DrWho rezzing the destro hordes just has to wait 30 secs between rezzing the same player if they instantly die.
Solution: reduce the ability to chain Rez .
The solution I suggest is that on each Rez (release and player Rez) the player gains a debuff which prevents them from releasing or accepting a Rez . This stacks in the following way.
1 stack (Initial debuff ) cant be rezzed 30 secs , lasts 30 secs
2 stacks can’t be rezzed 1 min lasts 1 min
....
Max 4 stacks 2 mins can Rez or release
This means kills and avoiding dieting becomes important and suicide becomes painful
Limit ability to chain Rez
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Limit ability to chain Rez
Last edited by Acidic on Tue Nov 26, 2019 2:56 pm, edited 2 times in total.
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Re: Limit ability to chain Rez
A good suggestion.
The only issue i see with it, is that it takes away from the fun of individual players which is rarely a good thing. Balance wise it makes good sense though.
The only issue i see with it, is that it takes away from the fun of individual players which is rarely a good thing. Balance wise it makes good sense though.
~~~~~~~~ OndeTv, Sorceress, <The Art of War> ~~~~~~~~
~~ Onds, choppa ~~ Ondarm, marauder ~~ Helligonden, zealot ~~
~~~~~~~~~~ and many more destro characters ~~~~~~~~~~~
~~~~~~ Proud member of Nagarythe Corps in the old days ~~~~~
~~ Onds, choppa ~~ Ondarm, marauder ~~ Helligonden, zealot ~~
~~~~~~~~~~ and many more destro characters ~~~~~~~~~~~
~~~~~~ Proud member of Nagarythe Corps in the old days ~~~~~
Re: Limit ability to chain Rez
Or make the rez sickness debuff stack.
Flu brain
Flu brain
Last edited by Rydiak on Mon Nov 25, 2019 12:58 pm, edited 1 time in total.
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Re: Limit ability to chain Rez
It does stack. Up to a maximum of 5 stacks if you do not let it run out or use a (npc) healer. Perhaps you meant something else?
~~~~~~~~ OndeTv, Sorceress, <The Art of War> ~~~~~~~~
~~ Onds, choppa ~~ Ondarm, marauder ~~ Helligonden, zealot ~~
~~~~~~~~~~ and many more destro characters ~~~~~~~~~~~
~~~~~~ Proud member of Nagarythe Corps in the old days ~~~~~
~~ Onds, choppa ~~ Ondarm, marauder ~~ Helligonden, zealot ~~
~~~~~~~~~~ and many more destro characters ~~~~~~~~~~~
~~~~~~ Proud member of Nagarythe Corps in the old days ~~~~~
Re: Limit ability to chain Rez
Nah, you're right. I don't die a lot so I completely forgot about that.
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Check out my Damage Calculator. Also includes extra RoR calculators! -Updated for 01/25/24 patch!
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Re: Limit ability to chain Rez
Yes it stacks but in keep defence it matters less as big thing is throwing aoe on the funnel and the effect is not affected by the debuff. So a Rez cd will affect the damage output and allow proper punishment for death
- Aurandilaz
- Posts: 1896
Re: Limit ability to chain Rez
please think thoroughly before throwing out "ideas" like these
you already have some people going as far as crashing the game to escape death, and your brilliant plan to punish rezzing would be just futher ensure people prioritize fleeing over risk of dying, if you make rezzing even harder or more punitive.
furthermore, rezzing is one of the few ways underdog can remain standing in a fight against superior numbers, preventing total fast collapse when even attempting to defend against larger odds.
making rezzing harder or more punishing would only buff up the zerg, and at this point I'm not sure whether your original suggestion was a brainfart or you really prefer to make the game easier for blob-to-win players.
you already have some people going as far as crashing the game to escape death, and your brilliant plan to punish rezzing would be just futher ensure people prioritize fleeing over risk of dying, if you make rezzing even harder or more punitive.
furthermore, rezzing is one of the few ways underdog can remain standing in a fight against superior numbers, preventing total fast collapse when even attempting to defend against larger odds.
making rezzing harder or more punishing would only buff up the zerg, and at this point I'm not sure whether your original suggestion was a brainfart or you really prefer to make the game easier for blob-to-win players.
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Re: Limit ability to chain Rez
DrWho would quit the game though.
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