Lithenir wrote: ↑Thu Jun 18, 2020 12:40 pm
Well... No. People are not doing it. Usually you have 400 vs 350 in one zone, so nothing happens. Then people start to leave for another zone leaving 50 players behind in the zone. So now you have the same thing in another zone and the populated zone from before is almost dead again. Then people switching to the third zone leaving the previous zones dead.
That's not tactic or strategy it's just the same in another zone. The blob is just too strong and people need to realize that blobbing in only one zone is bad.
What you forget here is a very simple thing: Spliting up only works when all 3 zones are open! Surprise! That situation is not always given!
Splitting up works fine when 3 Zones are open. With 2 Zones its difficult - or allready over with enough players on both sides, cause both zones are just full. With 1 Zone its not possible!
Look, sometimes a zone was locked by one side in the morning, and at primetime only 2 zones are left. Now dominating side splits up, locks another zone, and there you go: only one zone left. Splitting up possibility is over, city wont happen. What to do now? This situation is not rare.
So "use our brain, split and organize" is not the answer, and not the solution.
People are not that stupid and do these things allready, especialy when the called guilds working together.
So please dont act like its the stupidness of the players that citys dont happen.
I think a RvR quest is a good solution! We got killquests for gold allready. And in the past there have been quests to get conqueror emblems at the king!
Why not some kind of big quest like capture 5 keeps, join 2 forts, kill 500 players, something like that way.
For Reward you can choose a small amount of crests, like the choice between 3 royals, 5 invaders, 10 vanqs... just for example...
Its just a brainstorming, but i tink the dircetion is not that bad!