teiloh wrote: ↑Sat Nov 21, 2020 8:13 pm
That's a 80-85pp vs 70-73pp difference, or a 15-20% DPS boost right off the bat.
Can you please share the secret technique of how to count resist percentage in renown ranks? Im just curious xd Also, on a previous page weve been told that ress debuff provides 20-30% of DPS boost, but you just cut it twice - I assume we are moving in a right direction, thats for sure.
teiloh wrote: ↑Sat Nov 21, 2020 8:13 pmASSUMING a Knight will be able to get to all of your targets, which is often not true in standoff situations. And please, "it'll just get cleansed" is such a nonsensical answer considering Destro procs curses out the ass for simply breathing (DOK procs). GON does about as much, if not more damage than Slayer ID per hit and is a guaranteed 5 hits vs. 2-4 for ID. If you say "it can be cleansed" then well, literally everything Order has that Destro cries about can also "be cleansed" only Destro has a group purge (Khaine's Withdrawal) and two superior CD reducers while Order does not. Destro cleanse is literally 2x or more better than Order's.
As for Shadow Knives, like most focus spells it can bend for a split second around LOS and corners, and you get two decent ticks in a 2s burst on demand. SS/BH -> Shadow Knives is some of the easiest and most effective AOE burst you can get in this game.
The main issue with GON is not that it does not enough damage, (damage is really wierd by the way, but its ok, damage can not be useless), GON just not fit the rotation in any spec - it will not help you to kill anyone, of course you may cast it on a battlefield and someday even secure the kill with it, but its not like you killed the guy with GoN or GoN made any significant impact in someones death. Slayers ID you took as an example is not the same case actually, cause slayer has a proper, wellknown way of how to kill people in a blob with AoE abilities, - group up together with friends in a narrow place, press - No escape + Wild Swing + SL + ID and finish with Flurry. Slayer tries to make a pressure that cannot be overhealed and multiple DoT+proc here work as they should.
Sorc/BW aoe spec as it was designed in this game 13 years ago, tries to break the enemy with heavy nukes, even before the healer may react. Its so sad the game balancing here in RoR and back on Live went in a different direction, now we can see these 24/24 city fights last for 30+ mins, where people try to kill the opposite team one by one literaly chasing every other guy before the healer put on a rez button, ridiculous.
But back to the topic - bombing in 2020 is not a meta anymore and range Aoe bombing is even worse. There is everything wrong even with the rotation youve described, castin GoN will take you 2 seconds+ 3s for SS+ 2s fo 2 icd, and thn another 2s for 2 ticks of SK, so you just spent 10+ seconds and dealt around 3k aoe damage, assuming that nothing get disrupted and cleansed during this time, is this "the most effective AOE burst we can get"? Bad news if so. This rotation will also require someone not a tank or healer (cause they have a tremendous amount of disrupt here in RoR) to stand still and alive in front of you, in a 80ft range, with nobody in a HTL next to him taking you nukes and doing nothing in response, and also a Magus to debuff him, okay.
I fully agree on your statement that cleanse is not an argument here, but so is Magus, nobody build wbs on a fact that there should be a Sorc+Magus runin around like a lovely couple, trying to debuff each others target. Classes should be compared only to their mirrors, and not to the opposite realm. Like for example, Zealots Tzeench Talon m1 witch cut 1.5k armor and 500 of all resistance and leaves you extremely vulnerable to all types of damage, so what? Well, you can surprise some new to the game pal with 3k doombolt, make a video, but this does not look like a nice strategy you can defeat your enemies with or a balance issue.
- SK is bad cause its replased with Pit of shades on 100% uptime, it wouldnt be that bad if sorc had 3 other different aoe target based instant nukes, he could combine SK with, but he hasnt. And thats why FFB on BW is so nice, - it perfecly fits single target rotation together with Nova+WH+Sear
- GoN is bad cause game walked far away from it in a different direction, plus having Gon+SK leaves sorc without ID, plus again, sorc has nothing to combine it with, except the rotation youve mentioned, weird and extremely long rotation to be honest.