thats dark man ...wargrimnir wrote: ↑Wed Apr 07, 2021 12:42 pm What a lovely and pointless reductionist view on playing a childs game. We're all just distracting ourselves until we die of old age or neglecting our health.
Change city Siege emphasis rewards!
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Re: Change city Siege emphasis rewards!
Like it Hard (Drakenwald)
...PVP, nothing else...
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Re: Change city Siege emphasis rewards!
He “yada yada yada” over the best part....(someone better get that)Bloodmasked wrote: ↑Wed Apr 07, 2021 10:17 am City is not even pvp its pve, the 1st stage who can kill cannons and ninja cap a flag. 2nd stage if the defenders kill 2 npcs then they win automatically without killing a single enemy player. 3rd stage the winner is whoever can kill another npc. The pvp is just chasing eachothers tail and all the bad players die or cause others to die because they dont do basic stuff like morale or they are a healer who stands still as an entire warband is hitting them.
Under this logic you must also think orvr is pve as you just spawn a ram and kill a npc lord. Or in SC where you just capture the flag/objective...must be pve too
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Re: Change city Siege emphasis rewards!
isn´t that the ultimate motivation to make this childrensgame as good as possible?wargrimnir wrote: ↑Wed Apr 07, 2021 12:42 pmWhat a lovely and pointless reductionist view on playing a childs game. We're all just distracting ourselves until we die of old age or neglecting our health.Bloodmasked wrote: ↑Wed Apr 07, 2021 10:17 am City is not even pvp its pve, the 1st stage who can kill cannons and ninja cap a flag. 2nd stage if the defenders kill 2 npcs then they win automatically without killing a single enemy player. 3rd stage the winner is whoever can kill another npc. The pvp is just chasing eachothers tail and all the bad players die or cause others to die because they dont do basic stuff like morale or they are a healer who stands still as an entire warband is hitting them.
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Re: Change city Siege emphasis rewards!
If only there were a more specific term that would be of assistance in providing feedback to meet this end. That would certainly be... constructive.Whyumadbro wrote: ↑Wed Apr 07, 2021 1:13 pmisn´t that the ultimate motivation to make this childrensgame as good as possible?wargrimnir wrote: ↑Wed Apr 07, 2021 12:42 pmWhat a lovely and pointless reductionist view on playing a childs game. We're all just distracting ourselves until we die of old age or neglecting our health.Bloodmasked wrote: ↑Wed Apr 07, 2021 10:17 am City is not even pvp its pve, the 1st stage who can kill cannons and ninja cap a flag. 2nd stage if the defenders kill 2 npcs then they win automatically without killing a single enemy player. 3rd stage the winner is whoever can kill another npc. The pvp is just chasing eachothers tail and all the bad players die or cause others to die because they dont do basic stuff like morale or they are a healer who stands still as an entire warband is hitting them.
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Re: Change city Siege emphasis rewards!
Ok i can give you one point. My suggestion is to not place emphasis on rewards whatsoever, and prioritise rr85+/sovereign/BiS geared for the queues.wargrimnir wrote: ↑Wed Apr 07, 2021 12:42 pmWhat a lovely and pointless reductionist view on playing a childs game. We're all just distracting ourselves until we die of old age or neglecting our health.Bloodmasked wrote: ↑Wed Apr 07, 2021 10:17 am City is not even pvp its pve, the 1st stage who can kill cannons and ninja cap a flag. 2nd stage if the defenders kill 2 npcs then they win automatically without killing a single enemy player. 3rd stage the winner is whoever can kill another npc. The pvp is just chasing eachothers tail and all the bad players die or cause others to die because they dont do basic stuff like morale or they are a healer who stands still as an entire warband is hitting them.
Re: Change city Siege emphasis rewards!
ngl in stage 2 the lords should have boss mechanics that fights back an not just make it a dps race, make things a little more lively.
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