GamesBond wrote: ↑Sat May 22, 2021 11:41 pm
There's really no need for that. AAO is already the tool that directly profits the less populated faction at that given time, and win or lose, they'll get their bags and their increased renown from AAO.
AAO is very effectively fixing the rp gain. However, it is not working at all for farming the gear, because you typically get 150-200 bonus contrib when you do a good amount of killings but you lose the zone, while you get around 600 contrib when you kill the same amount of people and you win the zone. So, the winning faction is fed with a constant supply of gold-purple-blue bags which makes vanq-invader-sov gearing way faster than the losing faction.
This is particularly evident with the invader gear; winning a fort with while putting a good effort typically gives 4 invader + at least a white bag, so 5 invader medals. Losing a fort is 1 invader plus a white bag if you are lucky. so 1-2 invader total.