And the 25% AP reduction is something we'll just ignore then?Ashoris wrote: ↑Thu Nov 11, 2021 5:20 pmNo he tries to make a point: that when balancing comes to play you have to look at more than only comparing 2 classes and especially 1 or 2 skills (and he used a destro only feature/synergy that is often overseen/not noticed, but when played corectly makes a big dmg difference)
[choppa & slayer] first step to balance.
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Re: [choppa & slayer] first step to balance.
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Re: [choppa & slayer] first step to balance.
This suggestion addresses no issues and solves no problems.
There isn't any notable AP issues on Choppa, no more than other classes, and even such a big cost reduction would still not be worth spending rage on, coz AP issues are usually managed by group and pots.
Keep On Chopping in its current form is a bit underwhelming for an exhaustive, but completely changing it from AP restore to AP cost reduction doesn't solve anything.
There isn't any notable AP issues on Choppa, no more than other classes, and even such a big cost reduction would still not be worth spending rage on, coz AP issues are usually managed by group and pots.
Keep On Chopping in its current form is a bit underwhelming for an exhaustive, but completely changing it from AP restore to AP cost reduction doesn't solve anything.
Orkni 85+ (in-game Grock is not me...)
Re: [choppa & slayer] first step to balance.
NO, it was a hint that it's a bad idea to compare things without including other factors it was not a serious balancing suggestion - He points to the exact same thing you do right nowRapzel wrote: ↑Thu Nov 11, 2021 5:38 pmAnd the 25% AP reduction is something we'll just ignore then?Ashoris wrote: ↑Thu Nov 11, 2021 5:20 pmNo he tries to make a point: that when balancing comes to play you have to look at more than only comparing 2 classes and especially 1 or 2 skills (and he used a destro only feature/synergy that is often overseen/not noticed, but when played corectly makes a big dmg difference)
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