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[choppa & slayer] first step to balance.

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Rapzel
Posts: 394

Re: [choppa & slayer] first step to balance.

Post#21 » Thu Nov 11, 2021 5:38 pm

Ashoris wrote: Thu Nov 11, 2021 5:20 pm
Rapzel wrote: Thu Nov 11, 2021 4:58 pm
Everdin wrote: Thu Nov 11, 2021 3:26 pm


Was talking about synergie with waaagh and this is 35% AA speed + 25% AA damage for the whole group, pretty sure the 35% for 2 dps 2 tanks outdamage slayers selfbuff
Are you trying to compare Git stuck in with rampage?
That's some serious reaching for straws you're doing if that is the case.
No he tries to make a point: that when balancing comes to play you have to look at more than only comparing 2 classes and especially 1 or 2 skills (and he used a destro only feature/synergy that is often overseen/not noticed, but when played corectly makes a big dmg difference)
And the 25% AP reduction is something we'll just ignore then?

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Grock
Posts: 918

Re: [choppa & slayer] first step to balance.

Post#22 » Thu Nov 11, 2021 5:47 pm

This suggestion addresses no issues and solves no problems.
There isn't any notable AP issues on Choppa, no more than other classes, and even such a big cost reduction would still not be worth spending rage on, coz AP issues are usually managed by group and pots.
Keep On Chopping in its current form is a bit underwhelming for an exhaustive, but completely changing it from AP restore to AP cost reduction doesn't solve anything.
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Ashoris
Posts: 346

Re: [choppa & slayer] first step to balance.

Post#23 » Thu Nov 11, 2021 5:50 pm

Rapzel wrote: Thu Nov 11, 2021 5:38 pm
Ashoris wrote: Thu Nov 11, 2021 5:20 pm
Rapzel wrote: Thu Nov 11, 2021 4:58 pm

Are you trying to compare Git stuck in with rampage?
That's some serious reaching for straws you're doing if that is the case.
No he tries to make a point: that when balancing comes to play you have to look at more than only comparing 2 classes and especially 1 or 2 skills (and he used a destro only feature/synergy that is often overseen/not noticed, but when played corectly makes a big dmg difference)
And the 25% AP reduction is something we'll just ignore then?
NO, it was a hint that it's a bad idea to compare things without including other factors :) it was not a serious balancing suggestion - He points to the exact same thing you do right now :)
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