Hey,
i would love to see a certain behavior to be stopped.
What is happening ? During a Siege, the defending realm tends to wait until outer or inner door is taken down, to enforce the bag roll.
What is the problem with it? Instead of fighting, people just afk inside the keep or play minigames around postern.
What to do? Remove instant repair of a bag drop when outer or inner is down, make it like a regular repair, that means 0 -> 100% by running supplys or any other repair mechanics.
[Keep Fights][Repair Behavior] Remove Instant Repair of Keeps
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
[Keep Fights][Repair Behavior] Remove Instant Repair of Keeps
Destro: Chosen 85+, Zealot 80+, Sorceress 80+, Dok 80+, BG 80+, Magus 80+, Choppa 80+, WitchElf 80+
Order: SM 64, Warrior Priest 47, AM, BrightWizard, ShadowWarrior, Kotbs
Order: SM 64, Warrior Priest 47, AM, BrightWizard, ShadowWarrior, Kotbs
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Re: [Keep Fights][Repair Behavior] Remove Instant Repair of Keeps
That would drastically change the battlefield outcome, allowing one side to camp the inner keep area while the defenders try to repair the keep's outer. You didn't resolve the issue you mentioned but you made it extremely more punishing.
Player behavior has been always pushed towards maximum rewards, it's why some people also tend to quit after rushing too many forts and cities. We've added a defender bag as a reward for truly defending keeps, but you can see how it gets treated sometimes.
Player behavior has been always pushed towards maximum rewards, it's why some people also tend to quit after rushing too many forts and cities. We've added a defender bag as a reward for truly defending keeps, but you can see how it gets treated sometimes.
Re: [Keep Fights][Repair Behavior] Remove Instant Repair of Keeps
@OP I am unclear on exactly what you are asking for:
1) Are you saying eliminate the bag roll completely and still repair by box running?
2) Or only give bag roll when keep fully repaired by box running?
3) Or give bag roll when timer expires but still have repair by box running?
4) Or something else?
1) Are you saying eliminate the bag roll completely and still repair by box running?
2) Or only give bag roll when keep fully repaired by box running?
3) Or give bag roll when timer expires but still have repair by box running?
4) Or something else?
Re: [Keep Fights][Repair Behavior] Remove Instant Repair of Keeps
Quick explanation, with an example to illustrate the issue.
1. Attackers break the outer gate
Option a: defenders defend the keep and get nothing out of it, additionally making fights in the zone terribly stale as one side logged off and the second one has to turn at least 50 boxes to even spawn the ram
Option b: you let attackers break the inner and take keep, get zone lock RR, possible bag roll and you farm them in the next zone where you try to spawn ram first.
I'll let you guess which option was often taken before defence ticks were implemented.
1. Attackers break the outer gate
Option a: defenders defend the keep and get nothing out of it, additionally making fights in the zone terribly stale as one side logged off and the second one has to turn at least 50 boxes to even spawn the ram
Option b: you let attackers break the inner and take keep, get zone lock RR, possible bag roll and you farm them in the next zone where you try to spawn ram first.
I'll let you guess which option was often taken before defence ticks were implemented.
RoR doesnt deserve being taken seriously.
Re: [Keep Fights][Repair Behavior] Remove Instant Repair of Keeps
1) Sorry was not clear on this, bag rolls are important and should be handed out. I'm just saying that it shouldn't be done by just one supply drop after 10min.Aethilmar wrote: ↑Tue Jan 25, 2022 10:59 pm @OP I am unclear on exactly what you are asking for:
1) Are you saying eliminate the bag roll completely and still repair by box running?
2) Or only give bag roll when keep fully repaired by box running?
3) Or give bag roll when timer expires but still have repair by box running?
4) Or something else?
2) Here i'm not sure i wouldn't say that u have to full repair it but atleast the threat of enemy should be proven to be treated.
3) This option could tbh atleast be a fix for the lazy appliance. Would recommend this for now.
Last edited by b00n on Fri Jan 28, 2022 11:28 am, edited 1 time in total.
Destro: Chosen 85+, Zealot 80+, Sorceress 80+, Dok 80+, BG 80+, Magus 80+, Choppa 80+, WitchElf 80+
Order: SM 64, Warrior Priest 47, AM, BrightWizard, ShadowWarrior, Kotbs
Order: SM 64, Warrior Priest 47, AM, BrightWizard, ShadowWarrior, Kotbs
Re: [Keep Fights][Repair Behavior] Remove Instant Repair of Keeps
Hey, so after some time i realized that i should have first started a discussion in general and then should brought up a suggestions. So at the moment i'm more claiming that there is a certain problem, which should get worked on.GamesBond wrote: ↑Tue Jan 25, 2022 6:43 pm That would drastically change the battlefield outcome, allowing one side to camp the inner keep area while the defenders try to repair the keep's outer. You didn't resolve the issue you mentioned but you made it extremely more punishing.
Player behavior has been always pushed towards maximum rewards, it's why some people also tend to quit after rushing too many forts and cities. We've added a defender bag as a reward for truly defending keeps, but you can see how it gets treated sometimes.
Destro: Chosen 85+, Zealot 80+, Sorceress 80+, Dok 80+, BG 80+, Magus 80+, Choppa 80+, WitchElf 80+
Order: SM 64, Warrior Priest 47, AM, BrightWizard, ShadowWarrior, Kotbs
Order: SM 64, Warrior Priest 47, AM, BrightWizard, ShadowWarrior, Kotbs
Re: [Keep Fights][Repair Behavior] Remove Instant Repair of Keeps
Sure no worries, feel free to post the structured suggestion when you have it ready Or maybe continue discussing its ups and downs here, maybe it'll give you better ideas/suggestions to share later?b00n wrote: ↑Fri Jan 28, 2022 11:11 amHey, so after some time i realized that i should have first started a discussion in general and then should brought up a suggestions. So at the moment i'm more claiming that there is a certain problem, which should get worked on.GamesBond wrote: ↑Tue Jan 25, 2022 6:43 pm That would drastically change the battlefield outcome, allowing one side to camp the inner keep area while the defenders try to repair the keep's outer. You didn't resolve the issue you mentioned but you made it extremely more punishing.
Player behavior has been always pushed towards maximum rewards, it's why some people also tend to quit after rushing too many forts and cities. We've added a defender bag as a reward for truly defending keeps, but you can see how it gets treated sometimes.
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