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WH and WE steath 30 seconds again

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Aethilmar
Posts: 636

Re: WH and WE steath 30 seconds again

Post#21 » Thu Jul 28, 2022 6:00 pm

I would also like to see stealth back to 30s and a reduced cooldown would be fine (but not needed). I'm not sure what the original intent for making it longer other than survivability but that has been addressed after a fashion with all the regen and self-healing changes if you want to go that way.

The stealth classes are, by far, the easiest mdps to play due to the ability to set the terms of any fight (and disengage at will if specced right).

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inoeth
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Posts: 513

Re: WH and WE steath 30 seconds again

Post#22 » Thu Jul 28, 2022 6:08 pm

Shogun4138 wrote: Thu Jul 28, 2022 5:33 pm
inoeth wrote: Thu Jul 28, 2022 5:28 pm
Shogun4138 wrote: Thu Jul 28, 2022 5:12 pm Then due to the emphasis on zerging, the blob, WE and WH have been pushed to run on groups.

What I see here is an emphasis on individuals who feel they should always beat said classes and when they can't its only because the class was stealthed.

If your run around solo, you can get caught up and die by any class. I'd say, look at regen items. That's the realm problem here.. Imo
nope they have been pushed to run groups bcause 99% of the players are 100% gimps and cant play their class
Yeah, I guess you are they only elitist with the stats to make that call. 🤡🤡
well most WH players avoid me, run away or try to gank me with 3+ other WHs....
so far every one of them died in 1v1... i mean i can understand they grp up, but that has nothing to do with the class or stealth
it's so funny how fast they die in their fancy sov gear lol

Shogun4138
Posts: 119

Re: WH and WE steath 30 seconds again

Post#23 » Thu Jul 28, 2022 6:17 pm

inoeth wrote: Thu Jul 28, 2022 6:08 pm
Shogun4138 wrote: Thu Jul 28, 2022 5:33 pm
inoeth wrote: Thu Jul 28, 2022 5:28 pm

nope they have been pushed to run groups bcause 99% of the players are 100% gimps and cant play their class
Yeah, I guess you are they only elitist with the stats to make that call. 🤡🤡
well most WH players avoid me, run away or try to gank me with 3+ other WHs....
so far every one of them died in 1v1... i mean i can understand they grp up, but that has nothing to do with the class or stealth
it's so funny how fast they die in their fancy sov gear lol
[/quote

So, by your account, stealth classes die rather easily. End of discussion. Everything is working as intended.
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Martok
Posts: 1843
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Re: WH and WE steath 30 seconds again

Post#24 » Thu Jul 28, 2022 6:25 pm

dkill wrote: Thu Jul 28, 2022 2:10 pmPlease change back stealth WH WE 30 seconds again.

I disagree. I played a WE under both systems and I believe the current iteration is fine.
Blame It On My ADD Baby...

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vanbuinen77
Posts: 223

Re: WH and WE steath 30 seconds again

Post#25 » Thu Jul 28, 2022 8:43 pm

That extra 50 ap gave them more stealth time as well
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inoeth
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Re: WH and WE steath 30 seconds again

Post#26 » Thu Jul 28, 2022 9:10 pm

lets also reduce rampage to uselessnes and also reduce guard and heals

Arla
Posts: 40

Re: WH and WE steath 30 seconds again

Post#27 » Thu Jul 28, 2022 10:09 pm

Keep everything the same. Just rename the classes appropriately.

Witch Hunter becomes Everything Hunter

Witch Elf becomes Witchever Class I See Elf

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Martok
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Re: WH and WE steath 30 seconds again

Post#28 » Thu Jul 28, 2022 10:10 pm

inoeth wrote: Thu Jul 28, 2022 9:10 pmlets also reduce rampage to uselessnes and also reduce guard and heals

I had a really good joke to go here, but then I remembered nobody here has a fracking sense of humor, so...
Blame It On My ADD Baby...

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messerjockel
Posts: 52

Re: WH and WE steath 30 seconds again

Post#29 » Fri Jul 29, 2022 1:28 am

I don’t think we can adjust anything on WH/WE.
That window came and gone 15 month ago.

Too many people invested a lot of time and would not take any change kindly.
They would leave and the playerbase would erode and could mean a quick death to the server.
Better leave them be and get another 12 month out of the server.

BR

Messerjockel.

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Panzer80
Posts: 132

Re: WH and WE steath 30 seconds again

Post#30 » Fri Jul 29, 2022 4:19 am

Indeed. There is too much going on with stealth classes. Either be the opener dps killers they were designed to be, or more utility to do as they please, but NOT both of these things at once. They are pernicious atm, and quit frankly could be deleted and it would improve the game.
Nihrandil [SM] 84, Arendollus [WL] 83, Caelroran [SW] 56, Thaler [WH] 82, Tionac [AM] 54, Hocke [Kotbs] 51
Gilgamash [BO] 82, Kaylor [Mara] 82, Gobsmack [Sham] 63 Jockitch [SH] 55

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