drmordread wrote: Mon Jun 22, 2020 11:07 am
6v6 has been a blight on RoR. Entire balancing done (in the early days) around a small community of so called let players who do nothing to help out what ever realm they are playing.
You have your own scenario
You have your own gear set using currency from your own scenario
Now you have arena duels. What's next? Arena currency?
Seriously ... tired of scrubs who cant play with anyone except the same 5 people day in and day out, be a deciding factor in what this game needs .
It's because of the 6v6 crowd that WE/WH class got destroyed.
It's because if 6v6 crowd that ranged classes get nerfed and turned into melee.
You guys and your selfish attitudes are a blight on every mmo.
Why is it because of 6vs6?
And I disagree about the WE/WH stuff. What changes to WE/WH were that bad? The declare anathema change was ****, yes. But on the other hand you got sanctified oil and bullet change while in stealth.
I would say the more simultaneous changes to a class, the worse. If you see the announcement of a great rework of a class, you just think "oh my god"... But what does this has to do with 6vs6 community?
Elemint wrote: Mon Jun 22, 2020 1:11 pm
And how, in the ****, could ranged be nerfed by the 6v6 crowd when ranged was never (except that short time with procs) better than melee in 6v6? I really don't follow the logic here. So many questions... Why are you so mad? Why are you mad here, now? Will you participate and prove how much incredibly more skillful solo heroes are? How is any of this relevant to this forum thread? Are you actually performance acting and trolling us for years for a laugh?
Range was nerfed due to get to the choppa, sanctified oil, elixier of shadows, squig leap, shadowstep, mara pull change, unyielding tormentor, unstoppable wrath. Just because melee was superior to range in 6vs6 before, doesnt mean you have to cement this advantage. Sounds like a rather bad balance decision, not?