xanderous wrote: Sulorie wrote: xanderous wrote:
No derailment intended, just responding to comments directed at me.
Try to respond with facts like run away requires lvl 23 and can't be used in T1.
Yes healers are strong in T1 but you overcome this with healers on your own side. Don't fight solo.
Strange to hear that they don't have the tactic, i guess everything seems faster when your being cc'd to death.
CC'd to death in T1 with only IB having access to proper hard CC that early on? I see...
Considering armor/resistance available in lower tiers and the ability to play in a group and properly assist each other - yes, its a thing in T1, too - I don't see how a Shaman is or could be in any way shape or form a threat outside of ...well, pugplay.
All things considered an AM performs just aswell, if not significantly better by virtue of stacking SM+KotBS spirit resis debuffs accessible in T1 (which completly account for spirit resistance of just about anything thats not twinked, as in sporting harrier gear whilst still in T1 level range).
Bear in mind you become squishy by default the very second you debolster - just check your stats for once, pay attention to your initiative among other things.
TLDR: The solution to the problem is - as always - playing in a group.
Is there a chance for repeatable quests for exotic tokens to be added? I'd very much like to deck my chars out with green orbs and stuff. .-.
I greatly enjoy the event, its been ages since I had reason and opportunity to fight in elf/dwarf - great job all things considered.