Plenty WE daggers are sized like swords. Shall we make a list?Torquemadra wrote: ↑Tue Jul 03, 2018 11:05 pm4 empire 2 handers, 1 empire sheild, 1 chaos shield, 1 WE dagger rotated, 1 2h GS bone, 1 WH pistol
[DEV] Finally... It Begins!
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Re: [DEV] Finally... It Begins!
Dying is no option.
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Re: [DEV] Finally... It Begins!
Nice. I don't know 100% what having the client control means but it looks promising from what I have gleaned from the comments so far. Will this make it easier to make NPCs path to make the world feel more alive and help with PQ scripting, like stompy actually breaking through the trees in the Empire chapter 1 PQ instead of just appearing for example? I know that's PvE stuff that some people don't care about but I always enjoyed both aspects of the live released game when I played.
Re: [DEV] Finally... It Begins!
dok spell "khaine's invigoration" icon color has changed from red to purple; is it wanted ?
Re: [DEV] Finally... It Begins!
Thank you Devs for all the hard work
Eldoir Duskoath SW 40/71 Shadowmaster of the Eternal Host
Strike swiftly aim true
Strike swiftly aim true
- losvtranse
- Posts: 56
Re: [DEV] Finally... It Begins!
That's AWESOME NEWS. I am very excited to see incoming changes to SH and what you will be able to do with these new tools.
Re: [DEV] Finally... It Begins!
Interesting stuff for SH, I appreciate all the hard work. I must say however, what's needed most is 50% crit damage tactic for certain path of stabbin abilities, akin to SW. IMO the biggest issue with path of stabbin is the lack of damage output.
Bigfugginaxe SL ~ Blueshift MA ~ Healzealot ZL ~ Stalhrinn IB ~ Tarielle SW ~ Damngurl WE ~ Jediknight SM ~ Windsong AM
Re: [DEV] Finally... It Begins!
The Two weeks wait looks well worth it.
- live4treasure
- Posts: 270
Re: [DEV] Finally... It Begins!
SW doesn't have nearly the same mobility and tankiness than this version of the SH would have, tho. This makes it more of a dedicated melee spec, rather than the hybridish thing that the Assault SW with no forward mobility, only escapes. I think it's good, because you can apply dots and debuffs from a range, and then morph into melee and jump in to do damage.
Giladar - rr 80 DPS AM
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