Are there any plans to make the RR80+ grind a bit more attaractive after you have got sov gear ?
5 renown points per level over 80 maybe ?
Sov weapons ?
Questions and Answers: Drop yours here!
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
Ads
Re: Questions and Answers: Drop yours here!
Hey Devs I have a few questions ?:
Q1: dps-Shammy & AM is kinda out of control broken and I wonder if there is any planned action to deal with this ? know at same time Heal-version may need some love but DPS-version is broken.
Q2: Sovereign Weapons, are they comming ? and what currency to buy them if so ?
Q3: Is there any chance we ever see the "red" Renown tactics or "Blue" Tome Tactics in RoR ?
Sadly have to add, Qs are for Devs only !!
Tnx Rave
Q1: dps-Shammy & AM is kinda out of control broken and I wonder if there is any planned action to deal with this ? know at same time Heal-version may need some love but DPS-version is broken.
Q2: Sovereign Weapons, are they comming ? and what currency to buy them if so ?
Q3: Is there any chance we ever see the "red" Renown tactics or "Blue" Tome Tactics in RoR ?
Sadly have to add, Qs are for Devs only !!
Tnx Rave
Last edited by ravezaar on Sun Nov 08, 2020 9:54 pm, edited 1 time in total.
Ravezaar Slayer rr86
Ravezz Ironbreker rr82
Goingsolo Shadow Warrior rr81
Zutha Runepriest rr83
Raave Magus rr84 (finally gave in to Tzeentch whispers)
https://imgur.com/a/mlxv1nJ
Ravezz Ironbreker rr82
Goingsolo Shadow Warrior rr81
Zutha Runepriest rr83
Raave Magus rr84 (finally gave in to Tzeentch whispers)
https://imgur.com/a/mlxv1nJ
Re: Questions and Answers: Drop yours here!
Hi there
I have questions about the offensive tree as well as the defensive tree in chosen why, for example, Deamonclaw is in the 11th offensive tree and needs a defensive stat parry to use it why Offensive need to focus on defensive statistics and not in Crit chance or "Any time you hit an enemy you have a chance "same we see it in Corruptive Power is in 7 defensive tree which needs Crit chance what if we want to go in full tank mode how much we will crit ?? this tactic should, like the whole tree, focus on defensive stats like parry / block / dodge / disrupt / one being hit
I have questions about the offensive tree as well as the defensive tree in chosen why, for example, Deamonclaw is in the 11th offensive tree and needs a defensive stat parry to use it why Offensive need to focus on defensive statistics and not in Crit chance or "Any time you hit an enemy you have a chance "same we see it in Corruptive Power is in 7 defensive tree which needs Crit chance what if we want to go in full tank mode how much we will crit ?? this tactic should, like the whole tree, focus on defensive stats like parry / block / dodge / disrupt / one being hit
Re: Questions and Answers: Drop yours here!
Thanks for all you do, I love the game! One thing I'd ask to see changed is Gunbad. It's the entry level dungeon for the PVE sets, and it's harder and more time consuming than the Sentinel dungeons. I can appreciate the difficulty level when it was the only T4 dungeon out there, to make it exciting and a challenge, but now it's a grind we all dread. Can you crank down the damage in there a little to make it more accessible and more fun to participate in? As a key dungeon, the experience puts a lot of players off PVE.
Last edited by Senlui on Sun Nov 08, 2020 5:39 pm, edited 1 time in total.
Re: Questions and Answers: Drop yours here!
Are you actively exploring ways to improve the game's visual fidelity and performance? Things such as better draw distance, textures, LOD, Anti-Aliasing and such
The overall time to kill tends to sit on the lengthier side compared to other MMOs which presumably is due to the strong focus on Team Play, but it can also result in a lot of stalemates and lengthy tug-of-war with no clear winner. Is there any consideration to change that, specifically at certain level brackets where the problem is more pronounced and the rewards for getting those hard-earned kills so low (ie: Dead player is able to return to the fight before the next player dies making it feel like nothing changed)
The overall time to kill tends to sit on the lengthier side compared to other MMOs which presumably is due to the strong focus on Team Play, but it can also result in a lot of stalemates and lengthy tug-of-war with no clear winner. Is there any consideration to change that, specifically at certain level brackets where the problem is more pronounced and the rewards for getting those hard-earned kills so low (ie: Dead player is able to return to the fight before the next player dies making it feel like nothing changed)
Re: Questions and Answers: Drop yours here!
Moin
I only wonder if and when we IB´s get some changes.
For example our ST buffs (IB and his Oathfriend) stack with other tactics, auras and buffs. At least with a smaller amount.
Sadly IB is only a AP battery charger atm.
Thanks a lot.
I only wonder if and when we IB´s get some changes.
For example our ST buffs (IB and his Oathfriend) stack with other tactics, auras and buffs. At least with a smaller amount.
Sadly IB is only a AP battery charger atm.
Thanks a lot.
Mortgrimm - IB - guild leader of Thurisaz
Sayalena - WL - Thurisaz
Thorhammer - WP - Thurisaz
Sayalena - WL - Thurisaz
Thorhammer - WP - Thurisaz
Re: Questions and Answers: Drop yours here!
When will the forts ever be balanced Three to one odds are a bit ridiculous and something needs to be done with the AFKer's leaching medallions and rr. Possibly kick them after three mins in the rez area. They leach and people in the queue can't get in
Re: Questions and Answers: Drop yours here!
Q1: what are your plans regarding rSH rework?
Q2: You've mentioned rework of AM/SHM and closer look at their (nerfed) mechanic. Any solids on this one?
Q2: You've mentioned rework of AM/SHM and closer look at their (nerfed) mechanic. Any solids on this one?
Last edited by NSKaneda on Sun Nov 08, 2020 6:00 pm, edited 1 time in total.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Ads
Re: Questions and Answers: Drop yours here!
- can you share some server statistics, ie: how many new player accounts remains active (like weekly activity) after 2 months since creation?
- any plans how to make game more appealing for completly new players?
- many player left your game, have you ever consider why and what can be done to prevent that?
- why you are sticking to nerfing phlosophy instead of enhancing neglected classes?
- any plans for legalizing current project?
- your biggest coding struggle
- most satysfying change implemented
- any plans how to make game more appealing for completly new players?
- many player left your game, have you ever consider why and what can be done to prevent that?
- why you are sticking to nerfing phlosophy instead of enhancing neglected classes?
- any plans for legalizing current project?
- your biggest coding struggle
- most satysfying change implemented
Last edited by Brakh on Mon Nov 09, 2020 9:05 am, edited 1 time in total.
Re: Questions and Answers: Drop yours here!
Hello
1) cross race mounts ?horse for DE elves, boar/wolf to chaos, greenskins (of course bigger if needed)
2) royal crest weapons?
3) some further upgrades of scenario weapons?
1) cross race mounts ?horse for DE elves, boar/wolf to chaos, greenskins (of course bigger if needed)
2) royal crest weapons?
3) some further upgrades of scenario weapons?
Next stop? The frontline ...
Tiamath - RR83 Blackguard, Khaladh of Kar Khadath Regiment.
Tiamath - RR83 Blackguard, Khaladh of Kar Khadath Regiment.
Who is online
Users browsing this forum: No registered users and 74 guests