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Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

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Sildur
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Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Post#1 » Wed Jun 11, 2014 5:23 pm

Hey there!

What is Sildur's Enhanced graphics?
Using DXVK to run the game in vulkan instead of directx9!
Compiled custom reshade binaries to allow depth buffer access in online games.
Features antialiasing, ambient occlusion, global illumination, bloom, color adjustements, sharpening and distance blur for screenshots!

Screenshots:
https://imgur.com/gallery/VaoZVKI

Installation for Windows:
1. Download and install the latest vulkan runtime, found here: https://sdk.lunarg.com/sdk/download/lat ... untime.exe
2. Download Sildur's Enhanced WAR v4.0.1-Vulkan and unpack all the files and folder into your warhammer folder, next to the war.exe / war-64.exe
3. Go inside the Reshade folder and edit the file "ReshadeVulkanPath32.reg" with a text editor of your choice.
4. Inside said file edit the path to match yours, pointing to the ReshadeVulkan32.json file inside the reshade folder. The path is done with double slashes //.
5. Save it and run/doubleclick the file and add it to your registry.
6. Launch the game and enjoy!

Installation for Linux:
1. Download Sildur's Enhanced WAR v4.0.1-VulkanLinux and unpack all the files and folder into your warhammer folder, next to the war.exe / war-64.exe
2. Open Winecfg (wine configuration) and add dinput8.dll and d3dcompiler_47.dll into dll overrides.
3. Launch the game and enjoy!

Notes:
Delete dinput8.dll and reshade.dll inside your warhammer folder if your coming from a previous version.
Vulkan working but reshade not? Maybe you have to edit the path inside ReShadeApps.ini aswell, pointing to your exe file. (windows only)
If you ever change your warhammer path, you will have to adjust the path in ReshadeVulkanPath32.reg aswell and run it again. (windows only)
If it doesn't work, make your hardware supports vulkan.

Uninstall:
Adjust the path in "Remove reshade registry.reg" and run it to remove the registry entry. (windows only)
Delete all the files that came with this mod.

Hotkeys:
Reshade can be toggled with F11
Ambient occlusion with F10
Distance blur with F9 (should only be used for screenshots)

OLD Installation (v3.0.1 and below):
1. Download Sildur's Enhanced WAR v3.0.1.
2. Unpack it in to your Warhammer online folder, where the war.exe is located at.
3. That's it, you're ready to go, just start the game and it should say something about reshade in the upper left corner.
If you're coming from a previous version before 2.0 and use a nvidia gpu, go into nvidia inspector and remove the warhammer profile or set it back to default, its no longer needed.

Changelog:

Code: Select all

v4.0.1
- Now using DXVK with async support.
- Updated my custom reshade binaries to 5.2.2. (4.9.1 for linux)
- Improved antialiasing thanks to the modified shaders by lordbean. Enabled by default now.
- Code cleanup and minor adjustements.
- Removed FXAA
- Removed old SMAA
- F10 now toggles MXAO and F9 toggle depth of field (distance blur)
Thanks to Xpander for testing all sorts of configurations on linux!

v4.0
- Using DXVK to run the game with vulkan instead of directx9!
- Updated presets and added two new ones, can be changed by pressing the home key and changing the preset at the top.
- Minor bloom adjustements
- Delete dinput8.dll and reshade.dll in your warhammer folder before applying.

v3.0.1
- Updated my custom reshade binaries to 5.2.1
- Made the default preset a bit brigher
- Kept the darker preset, which can be selected in the reshade menu.

v3.0:
- Completly reworked!
- Updated reshade binaries
- Supports Global Illumination!
- Supports distance blur with F8
Remove any previous files before applying!

v2.3:
- Updated custom reshade binaries (4.9.0)
- Updated shaders
- Added an option to toggle ambient occlusion by pressing F9
- Disabled default FXAA, now only using my custom version of it. (Disabled by default, can be enabled by pressing F10)

v2.2:
- Updated custom reshade binaries (reshade 4.7.0)
- Improved lighting / shading even more
- Added a new option to fxaa, you can now adjust a square in which FXAA is enabled to prevent quest texts and just things on the edge of your monitor to be blurred.
- FXAA is disabled by default, SMAA does a good enough job while playing the game without making everything fuzzy.

v2.1:
- Updated custom reshade binaries
- Updated shaders
- Replaced sharpening shader
- Improved FXAA to reduce fuzzy font
- F10 now disables FXAA and sharpening if you want to reduce fozzy font even more.
- Minor shader settings adjustments
- Ported the uncharted 2 tonemap used in my minecraft shaders over to reshade.
- Previous tonemap is now off by default, replaced by my tonemap port which is a bit more faithful to the games look.
- Added latest quint shaders by martyMC (Mxao, reflections, sharpening, depth of field, lightroom, only sharpening and mxao are on by default)

 v2.0:
- Now supports the depth buffer, allowing more shader effects that rely on it.
- Added ambient occlusion (MXAO)
- Added bloom
- Enabled FXAA by default (antialiasing)
- SMAA now uses the depth buffer to find jagged edges (antialiasing)
- Added sharpening to help with antialiasing blur.

 v1.04:
- Updated reshade binaries
- Included more shaders (off by default)
- WIP access to the depth buffer
- Added support for 32 bit systems and win7

v1.03:
- Updated to reshade 4.2.1
- Reworked tonemap, went for a more darker and grim look. More fitting to the games style.
Delete old reshade folder before applying!

v1.02:
- Removed enbinjector, because it sometimes fails to hook the game correctly.
- Added modified dinput8.dll, this file is used by warhammer but not present in the game's folder by default. 
  So the launcher won't patch it. It's now used to hook reshade.

v1.01:
- Updated reshade to 3.4, use F11 to toggle ingame effects on and off.
- Now using enbinjector instead of modified game files, so the launcher should no longer break it.
- Color adjustements
- Color dithering to reduce banding. Just looking at the sky should show the effect.

Sildur's Enhanced Warhammer Profile v1.01:
- Updated profile to work with 64bit exe.

Sildur's Enhanced Warhammer v1.0:
- Replaced enbseries+sweetFx with ReShade 2.0, some more changes to color highlighting.
- Fixed Lightmaps, mod is now injected through binkw32.dll, so replace it with your old one.

Sildur's Enhanced Warhammer Profile v1.0:
- Removed FXAA, everythings way less blurry. Also no more fuzzy letters.
- FXAA has been replaced with MSAA, might be a bit more performance tanking.
- Fixed shimmering leaves.
Feel free to post your own screenshots!

If you modify my work you may not share it without my permission, thanks.

My other Projects:
Sildur's Vibrant and Enhanced Default shaders for Minecraft
Enhanced Skyrim Special edition
Enhanced Elder Scrolls Online
Enhanced Monster Hunter: World
Witcher 3 Improved antialiasing
Nioh 2 Improved antialiasing

~ Sildur
Last edited by Sildur on Mon Jun 20, 2022 10:28 am, edited 74 times in total.
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Elven
Former Staff
Posts: 5161

Re: Sildur's Enhanced graphics

Post#2 » Wed Jun 11, 2014 5:28 pm

Works great and I love it! :D

Here's some other pics to add to the library:

Spoiler:
Image

Spoiler:
Image

Last edited by Elven on Wed Jun 11, 2014 8:52 pm, edited 1 time in total.

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Sildur
Posts: 172
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Re: Sildur's Enhanced graphics

Post#3 » Wed Jun 11, 2014 5:30 pm

Hehe, I wish we could use spoilers, would make a lot of things easier ;)
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Elven
Former Staff
Posts: 5161

Re: Sildur's Enhanced graphics

Post#4 » Wed Jun 11, 2014 5:32 pm

Sildur wrote:Hehe, I wish we could use spoilers, would make a lot of things easier ;)
That's true! :O

Wonder is Dascoub could add it????

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dimzard
Posts: 259
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Re: Sildur's Enhanced graphics

Post#5 » Wed Jun 11, 2014 5:35 pm

Great work
Looks fine.
I need to instal this again.
Sorry for language.

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Elven
Former Staff
Posts: 5161

Re: Sildur's Enhanced graphics

Post#6 » Wed Jun 11, 2014 5:35 pm

It does use a bit more GPU power. Your frames per second will go down a little :D

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dimzard
Posts: 259
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Re: Sildur's Enhanced graphics

Post#7 » Wed Jun 11, 2014 5:40 pm

Hmm i have gt 325m i think it's enough for this mod. I'm not a fps geek
Sorry for language.

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Sildur
Posts: 172
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Re: Sildur's Enhanced graphics

Post#8 » Wed Jun 11, 2014 8:49 pm

Updated my thread a bit, thanks for adding spoilers DaScoub!
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drmordread
Suspended
Posts: 916

Re: Sildur's Enhanced graphics

Post#9 » Thu Jun 12, 2014 3:39 am

looks awesme but i dont know how it will run on my old comp.
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Khorba
Posts: 176

Re: Sildur's Enhanced graphics

Post#10 » Thu Jun 12, 2014 7:37 am

Very nice ... is possyble to add BLUR efect horizon or when we look far efect whill be cool :?:

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