Faef wrote:that fix didnt work for me..
Because it's pointless for users with a 64 bit windows, which should be the majority of people nowadays.
What it does:
32bit OS can adress up to 4GByte memory; 2GByte for applications and 2GByte for the OS kernel.
With that command you can make up to 3GByte possible for applications by resticting the kernel to 1GByte.
Needless to say that this can make your system unstable in some cases.
64bit OS have per default a
USER mode
Virtual
Address range of 4GByte for 32bit applications afaik. But if any 32bit application can use more than 2GByte RAM doesn't depend completely on how much RAM the OS can allocate to it. The 32bit app must support more than 2GByte too.
WAR doesn't support more than 2GByte per default.
You can try to change this with either setting the "large address space aware" flag for the games exe and dlls
manually or with an
automatic tool. I doubt it has any effect at all, as the files are already compiled. I'm no coder though, high likely londo knows the answer.