Microsoft Visual C++ Runtime Error

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Posts: 94

Microsoft Visual C++ Runtime Error

Post#1 » Fri May 13, 2016 8:59 pm

Hello! I am experiencing an issue with Microsoft Visual C++ Runtime Error. It appears every time i am reloading UI, trying to exit or randomly. An error says:
Program: C:\Games\Warhammer Online - Age of Reckoning\WAR.exe

This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information.
I uninstalled all my Microsoft Visual C++ version and installed new redistributables: 2005, 2008, 2010 and 2015.

Playing on Windows 10.
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Posts: 12

Re: Microsoft Visual C++ Runtime Error

Post#2 » Sat May 14, 2016 1:30 am

Got the same problem, and my 2 friends experiencing that error aswell. Would like to find fix to it. We all running Win7.

Posts: 2

Re: Microsoft Visual C++ Runtime Error

Post#3 » Sat May 14, 2016 3:45 am

I'm getting the same error almost everytime I log a toon out. I'm running under Windows 10.

Posts: 439

Re: Microsoft Visual C++ Runtime Error

Post#4 » Sat May 14, 2016 5:11 am

rraveen wrote:I'm getting the same error almost everytime I log a toon out. I'm running under Windows 10.
same here, W10 and same issues.
i thinks that it's my OS issue, but i am not alone here :shock:

Posts: 88

Re: Microsoft Visual C++ Runtime Error

Post#5 » Sun May 15, 2016 5:08 pm

I started getting this problem myself, did a little digging as dont think this is specific to this game. Anyway, found this fix which im trying, not had enough time to test it yet:

https://www.youtube.com/watch?annotatio ... Z9ZQgagZI4

Posts: 88

Re: Microsoft Visual C++ Runtime Error

Post#6 » Sun May 15, 2016 5:08 pm

I'm also on win10

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Re: Microsoft Visual C++ Runtime Error

Post#7 » Sun May 15, 2016 5:53 pm

I had the same problem playing in borderless window seem to fix it
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Posts: 88

Re: Microsoft Visual C++ Runtime Error

Post#8 » Sun May 15, 2016 5:56 pm

that fix didnt work for me..

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Re: Microsoft Visual C++ Runtime Error

Post#9 » Sun May 15, 2016 11:08 pm

Faef wrote:that fix didnt work for me..
Because it's pointless for users with a 64 bit windows, which should be the majority of people nowadays.

What it does:
32bit OS can adress up to 4GByte memory; 2GByte for applications and 2GByte for the OS kernel.
With that command you can make up to 3GByte possible for applications by resticting the kernel to 1GByte.
Needless to say that this can make your system unstable in some cases.

64bit OS have per default a USER mode Virtual Address range of 4GByte for 32bit applications afaik. But if any 32bit application can use more than 2GByte RAM doesn't depend completely on how much RAM the OS can allocate to it. The 32bit app must support more than 2GByte too.
WAR doesn't support more than 2GByte per default.

You can try to change this with either setting the "large address space aware" flag for the games exe and dlls manually or with an automatic tool. I doubt it has any effect at all, as the files are already compiled. I'm no coder though, high likely londo knows the answer.

Posts: 12

Re: Microsoft Visual C++ Runtime Error

Post#10 » Mon May 16, 2016 1:11 am

Luth wrote:
Faef wrote:that fix didnt work for me..
You can try to change this with either setting the "large address space aware" flag for the games exe and dlls manually or with an automatic tool. I doubt it has any effect at all, as the files are already compiled. I'm no coder though, high likely londo knows the answer.
Did not help. :(

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