Patch Notes 30/03/2023
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Re: Patch Notes 30/03/2023
I know the armor debuff was very strong (1770) but it was the first time since chosen old CS was stolen that I felt useful on this neutered class.
In addition, the tank had to sacrifice half of its defensive strength to set up the entire set. Tanks armour dropped from 6k to a paltry 5.4k for me. Not to mention other poor defensive stats like wounds ect. As for me it was a trade off, sacrificing my own survivability for utility.
Anyway, I respect the decision.
In addition, the tank had to sacrifice half of its defensive strength to set up the entire set. Tanks armour dropped from 6k to a paltry 5.4k for me. Not to mention other poor defensive stats like wounds ect. As for me it was a trade off, sacrificing my own survivability for utility.
Anyway, I respect the decision.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Re: Patch Notes 30/03/2023
ReturnOfReckoning wrote: ↑Thu Mar 30, 2023 12:43 pm Combat and Careers
General Changes and Fixes
The "Corrosive" armor debuff proc that appears on various armor sets has had its values lowered.
New values match the "Bracing" armor buff proc and are:
- Mayhem: 510
- Devastator: 545
- Beastlord: 563
- Redeye: 598
- Onslaught: 950
- Vale-Walker: 1038
Warlord: 800
Does it mean that warlord corrosive debuff will be buffed? Since values go up as the sets go it's only logical that end game armour set should have the highest debuff value.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Re: Patch Notes 30/03/2023
If that is the case then it is the most misguided and shitty change I have ever seen the devs go forward with. This will only lead to more frustration and people quitting even harder after the first fight loss of every SC.
Re: Patch Notes 30/03/2023
Can't agree with the idea that you should punish the losing team for the surrender vote. But what other routes are available to the losing team?ReturnOfReckoning wrote: ↑Thu Mar 30, 2023 12:43 pm
- The extra emblem rewarded to losing side in Tier 2+ is now only rewarded if it took 6 or more minutes.
- The additional extra emblem emblem in Tier 4 is now only rewarded if it was not a surrender vote.
First - try to win the sc which they are already losing. Obviously, the enemy team will be glad to reward your efforts (best for farm sc).
Second - wait for at least 6 min. or for enemy's BO victory (points, yeah). Obviously, it's a waste of time, usually combined with first route if you are "brave" enough to leave your respawn.
Third - Surrender at 11:00 anyway.
Can't see yourself to pick anything but third option.
- Fallenkezef
- Posts: 1491
Re: Patch Notes 30/03/2023
Come on man, think of those poor premades who suffer because the pugs refuse to stand there and be farmed. These inconsiderate players should be teleported to the centre of the SC. In fact every SC should have a ritual execution square in which pugs must stand and await being farmed for rr and bragging rights by our premade lords and masters who deserve everything.Avernus wrote: ↑Thu Mar 30, 2023 2:35 pmCan't agree with the idea that you should punish the losing team for the surrender vote. But what other routes are available to the losing team?ReturnOfReckoning wrote: ↑Thu Mar 30, 2023 12:43 pm
- The extra emblem rewarded to losing side in Tier 2+ is now only rewarded if it took 6 or more minutes.
- The additional extra emblem emblem in Tier 4 is now only rewarded if it was not a surrender vote.
First - try to win the sc which they are already losing. Obviously, the enemy team will be glad to reward your efforts (best for farm sc).
Second - wait for at least 6 min. or for enemy's BO victory (points, yeah). Obviously, it's a waste of time, usually combined with first route if you are "brave" enough to leave your respawn.
Third - Surrender at 11:00 anyway.
Can't see yourself to pick anything but third option.
On a serious note, the change is just a salve to make buthurt premades feel more self-rightous without any real investigation into WHY people are quitting so early and working out how to balance that.
Alea iacta est
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- Posts: 73
Re: Patch Notes 30/03/2023
I was expecting the HV armor debuff value tuned "down a bit", didn't expect a change so harsh towards lower tier sets bonuses.
The sc change is...pointless?
The sc change is...pointless?
Re: Patch Notes 30/03/2023
Even less reason to queue solo/duo for scenarios now. I mean i understand that the surrender vote is bothersome, but you didn't change anything to help alleviate the primary cause. It's like you guys don't understand your own game or something. Probably someone influential was unable to get all the kills they needed for an event so they knee jerk a fix.
-= Agony =-
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