Lotsa Choppin + Extra Choppin' Tactic not functioning properly.
Slayer Flurry + Accuracy Tactic not functioning properly.
Lotsa Choppin + Extra Choppin' Tactic not functioning properly.
terrible changesReturnOfReckoning wrote: ↑Fri May 03, 2024 7:37 am
Balance Changes
- Down Ya Go - Now requires da’ Gud Plan! and leads to da’ Best Plan!
- Git Out! & Fly Gits! - Now requires da’ Best Plan! and leads to No Plan after dis!
- Less Stabbin’ Me - Reworked to give 10% Parry with an additional 5% Parry in da’ Gud Plan! and 10% Parry in da’ Best Plan!
- Arm Breaka - No longer needs da’ Gud Plan!, instead now leads to da’ Gud Plan!. Base damage increased from 112 to 150. Now additionally gives the drained Action Points to your allied target.
- You Wot!?!!! Removed and replaced by Chop Fasta!.
- Chop Fasta! - New 13 pt ability in Path of Da’ Brawler: Blessing. 35 AP. 5 ft range. Instant. No CD. Requires Great Weapon. Needs da’ Gud Plan!. Leads to da’ Best Plan!! - You hit your target for (225 + 1.5 x DB + 1.5 x WDPS) damage and increase your auto attack speed by 50% for 10 seconds. If you are behind the target, you will almost always deal critical damage.
Similar to the Sword Master, the knock down and knock backs trade stances. We believe that having knock down on the second stance will allow for more playmaking possibilities.
Less Stabbin’ Me is reworked to be less reliant on your stance. As Black Orc already has a 10% block tactic, it is changed to parry and is a possible replacement to regain some of your passive defenses lost with the removal of You Wot!?!!
Speaking off, we felt like You Wot!?!!! just did way too many things at once. No class should need such strong buffs with such high uptime. In its place is a new ability with a familiar name. It is a strong second stance ability increasing your auto attack speed.
At last Arm Breaka is changed to first stance ability and now gives the AP removed to your allied target.
Let's not forget the random nerf to Loudmouth, and the zero compensation given for the nerfs to the other proc tactics that were already beyond awful on BO. Loudmouth is somewhat minor, granted, because the tactic already ate copious amounts of manure over the years, but it just made no sense to randomly make it even worse now, especially with the slew of other nerfs AND tactic slots getting even more opportunity cost to them with the "compensation" for you wot nerf..........aa91837 wrote: ↑Fri May 03, 2024 7:41 pmterrible changesReturnOfReckoning wrote: ↑Fri May 03, 2024 7:37 am
Balance Changes
- Down Ya Go - Now requires da’ Gud Plan! and leads to da’ Best Plan!
- Git Out! & Fly Gits! - Now requires da’ Best Plan! and leads to No Plan after dis!
- Less Stabbin’ Me - Reworked to give 10% Parry with an additional 5% Parry in da’ Gud Plan! and 10% Parry in da’ Best Plan!
- Arm Breaka - No longer needs da’ Gud Plan!, instead now leads to da’ Gud Plan!. Base damage increased from 112 to 150. Now additionally gives the drained Action Points to your allied target.
- You Wot!?!!! Removed and replaced by Chop Fasta!.
- Chop Fasta! - New 13 pt ability in Path of Da’ Brawler: Blessing. 35 AP. 5 ft range. Instant. No CD. Requires Great Weapon. Needs da’ Gud Plan!. Leads to da’ Best Plan!! - You hit your target for (225 + 1.5 x DB + 1.5 x WDPS) damage and increase your auto attack speed by 50% for 10 seconds. If you are behind the target, you will almost always deal critical damage.
Similar to the Sword Master, the knock down and knock backs trade stances. We believe that having knock down on the second stance will allow for more playmaking possibilities.
Less Stabbin’ Me is reworked to be less reliant on your stance. As Black Orc already has a 10% block tactic, it is changed to parry and is a possible replacement to regain some of your passive defenses lost with the removal of You Wot!?!!
Speaking off, we felt like You Wot!?!!! just did way too many things at once. No class should need such strong buffs with such high uptime. In its place is a new ability with a familiar name. It is a strong second stance ability increasing your auto attack speed.
At last Arm Breaka is changed to first stance ability and now gives the AP removed to your allied target.
Are you sure that Loudmouth is nerfed ?what63 wrote: ↑Sat May 04, 2024 10:14 am Let's not forget the random nerf to Loudmouth, and the zero compensation given for the nerfs to the other proc tactics that were already beyond awful on BO. Loudmouth is somewhat minor, granted, because the tactic already ate copious amounts of manure over the years, but it just made no sense to randomly make it even worse now, especially with the slew of other nerfs AND tactic slots getting even more opportunity cost to them with the "compensation" for you wot nerf..........
Code: Select all
DB = ((Your Strength - Target Toughness) + (Your Melee Power - Target Fortitude)) / 5
Code: Select all
172 + 0.5 x DB
I'm entirely certain it was nerfed, yes, as the vast majority of BOs will not have 800 or more strength, and plenty of targets will have more than 150 toughness. Loudmouth was in a position where the base could have been kept, and scaling could have been added on top, without it becoming anything more than it was in terms of slot economy.CyunUnderis wrote: ↑Sat May 04, 2024 10:56 amAre you sure that Loudmouth is nerfed ?what63 wrote: ↑Sat May 04, 2024 10:14 am Let's not forget the random nerf to Loudmouth, and the zero compensation given for the nerfs to the other proc tactics that were already beyond awful on BO. Loudmouth is somewhat minor, granted, because the tactic already ate copious amounts of manure over the years, but it just made no sense to randomly make it even worse now, especially with the slew of other nerfs AND tactic slots getting even more opportunity cost to them with the "compensation" for you wot nerf..........
To me, it will hit harder if you have enough Strength and if you are hitting target with less Toughness. For example, to do the same amount of damage from the previous patch, you need to have DB = 106 and DB is equals to :And now Loudmouth is :Code: Select all
DB = ((Your Strength - Target Toughness) + (Your Melee Power - Target Fortitude)) / 5
So, with +- 800 Strength, on a target with 150 Toughness (like a healer for example), you will hit 237.Code: Select all
172 + 0.5 x DB
Like the other procs, it will depends of the target that you will take (less damage against tank or DPS with Toughness, but more on DPS with low Toughness and healers).
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