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Patch Notes 19/03/2025

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Hugatsaga
Posts: 218

Re: Patch Notes 19/03/2025

Post#91 » Sat Mar 22, 2025 4:19 pm

Stelios123 wrote: Wed Mar 19, 2025 9:47 pm ''Flowing Accusations - Removed 0.5 second delay.''
**** yea, thank you.
Yess, thank you for fixing!
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Farrul
Posts: 588

Re: Patch Notes 19/03/2025

Post#92 » Sat Mar 22, 2025 7:32 pm

Aethilmar wrote: Sat Mar 22, 2025 5:26 amAnd WP has heals and cleanse and rez among other things. You got some thing they don't. Want to give those up for your charge?

Bottom line is "dps" WP need some sort of counter play. What is the counter play to WP/DoK if they have ranged snare and/or charge?
There is nothing in the WP Wrath spec that would justify the spec not having a gap - closer. I see you're just generalizing here without paying any attention to the details of the arguments.

So stop with the ''Charge'' comment already, no one has asked for a melee equivalent of a charge since those posting here have experience playing the spec and likely other melee dps classes as well ( having BIS mdps toons myself to compare with).

We do absolutely consider what the class has and does not have when suggesting this, hence a 20% effect like the Dok snare vs a single target is more than justifiable with the whole toolset of the wrath WP in mind. Not having some sort of a gap closer on a melee spec is the only thing unbalanced.

Farrul
Posts: 588

Re: Patch Notes 19/03/2025

Post#93 » Sat Mar 22, 2025 8:00 pm

yoluigi wrote: Sat Mar 22, 2025 1:04 pm Even a 5% snare would make a differance lol As a WP If you use flee your fu*/$ No resource. And yes WP and dok is super easy to counter if you play your cards right.

Needless to say Divine impact is useless and pretty bad. Soo hopefully they change that ability.
Yes, this is worth to point out once again:

WP can't even use 'Flee'' to close the distance vs ranged classes like every other mdps / tank class in the game. It drains double resources whilst the other classes only lose their AP and can refill with AP potions to close distance with a ranged target and resume the fight. This commonly applied tactic is not available to wp, not even this.

So mdps have 2 x charges in fact, 1 x 50% speed and 1 x 30% speed. Even tanks with heavy armor and lots of toughness have the 30% speed. They all have some gap closer in addition to that like SM Wings, Chosen/knight stagger 40ft, IB root etc.

MDPS got extras like ranged pulls ( mara, wl, choppa semi) etc. In fact the White lion compared to a wp it's like a Ferrari vs someone who walks with crutches lol.

Not giving a 20% like dok has and the WP also used to have ( in some form or another) is just never going to make any sense.

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PROsiak
Posts: 59

Re: Patch Notes 19/03/2025

Post#94 » Sat Mar 22, 2025 8:48 pm

Any particular reason for implementing zero mechanic point for AM's/Shammies ?
I feel like this makes sense when going from 5 to 0 points, as a reset, but going through zero when changing sides prevents this mechanic to be meaningfully utilized.
If it's "balance" reasons, maybe tuning down the buffs from mechanic could be the answer.
Right now im not really finding myslef interacting with the mechanic all that much. It's still mostly using skills fit for the situation, with the mechanic being there and not really doing that much. I think 0 and 5 mechanic points are red spots one should mostly avoid, so only from time to time you consecutively throw some skills beloning to same group, like few dots, to benefit next few instant skills, but the point 0 cuts it short and makes it not matter that much in the end...

naugrim
Posts: 180

Re: Patch Notes 19/03/2025

Post#95 » Sat Mar 22, 2025 10:01 pm

kill beast hex player for event is insane.. too difficult pigs are full armor an resistance... any fix?

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vanbuinen77
Posts: 300

Re: Patch Notes 19/03/2025

Post#96 » Sun Mar 23, 2025 4:38 am

Wp/dok should never get a gap closer or ranged snare.

A melee snare is fine due to balance reasons.
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Endari
Posts: 83

Re: Patch Notes 19/03/2025

Post#97 » Sun Mar 23, 2025 6:07 am

People keep bringing up solo play and I am simply not seeing any WP here talking about solo play, the simple fact is the DPS WP is the ONLY mdps in the game without any type of anti kite abilities be it charge/range snare/pulls/ranged kd/pounce/ranged root m1's ect. What does the DPS WP do so well that that is balanced?

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toffikx
Posts: 314
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Re: Patch Notes 19/03/2025

Post#98 » Sun Mar 23, 2025 1:13 pm

Healing is more powerful now, perhaps a little too powerful, imo.
Atleast that’s my PoV from doing (mainly) scenarios in the weekend, both as healer and dps trying to break down healers.

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Neznan
Posts: 72

Re: Patch Notes 19/03/2025

Post#99 » Sun Mar 23, 2025 2:41 pm

Any DD Shaman (80+) here, who like new update?
or at least who can say that his Shaman not get nerfed?

Farrul
Posts: 588

Re: Patch Notes 19/03/2025

Post#100 » Sun Mar 23, 2025 3:41 pm

Endari wrote: Sun Mar 23, 2025 6:07 am What does the DPS WP do so well that that is balanced?
There is no logical balance reason for WP to be without one, DoK has it and WP used to have it. Mdps without a gap closer is not competetive in this game filled with kiters. Hence up until this point the WP has been treated with neglect.

The truth is, even wih a gap - closer WP will still be subpar compared to more powerful mdps classes. Hence those few in here claiming otherwise just do not make any sense at all from a balance point of view.
vanbuinen77 wrote: Sun Mar 23, 2025 4:38 am Wp/dok should never get a gap closer or ranged snare.

A melee snare is fine due to balance reasons.
DoK already has one :) , WP used to have one and it was perfectly fine from a balance standpoint.

As i said there is nothing overpowered with the DoK having a gap closer for singletarget, maybe their group utility with CoC is a bit overpowered.

Only a singletarget buff is suggested for the WP, that is to gain back what it already used to have ( in one way or another, a measly 20% effect , a bone to the starved dog etc)

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