Replace benediction with the Old ability that gave ranged absorb every sec for your whole grp it was great ability and 13pts worth. I found sigmars will to be middle finger to dps wp/dok : D I mean now shield and TOME but not 2h/dualwield can use Sigmars radiance/Transfer essence... And ofc Sigmars Will for shield only just annoyed me.Mvl130 wrote: ↑Tue Mar 25, 2025 9:46 pmIt's true that the AoE detaunt is very handy, as the spec was too easy to burst down, but it does not 'balance out' the former version of 'Divine Strike'. The way this ability worked (hit multiple enemies), means that you would have removed the detaunt effect on several enemies, so it's not like you could have used both at the same time at full efficiencystealthc98 wrote: ↑Tue Mar 25, 2025 7:36 pm The divine strike change makes sense in terms of survivability. You can now aoe detaunt and spam skills on 1 target while having the dmg of the rest focusing you reduced. Benediction and its dok counterpart need to be rethought. As they are now the heal is negligible and the task of buffing casted heals is better accomplished by the first skill in the healing trees that give a bonus heal on top of a base heal. Perhaps they could rework those skills to make our melee heals undefendable for X seconds. I know dok has a tactic for this for consume and transfer already, but having an attack defended is one of the bigger issues for melee heals next to survivability. Basically if our attacks get defended we have to rely on the base heal which is effected by heal debuffs, and since since the base heal now accounts for about 80% our our healing now it really puts a hamper on keeping people alive. Just a thought.
Also, I find 'Sigmar's Will' to be redundant with 'Sigmar's Radiance'. You already have a melee spammable party heal, and I do not feel that you lack of party healing when you're in melee. 'Sigmar's Radiance' heals sufficiently by itself. So you need an AoE ability to heal people outside your party, and you no longer have one, and you do not need an additonal ability to sustain party members, but you have one more
I do agree regarding what you stated with Benediction, I do not even pick this ability currently
Divine Impact would be pretty neat with 30ft range, espesially as spirit dmg but change cooldown to 5s instead of 10s.