This tactic helpful on keep\fort\lotd blob situations, where any active push goes with huge ability lags and you have time to preHoT lots of people. In other cases it's waste tactic slot.Kloaner wrote: ↑Mon Apr 21, 2025 10:02 amis it so small? for 2 randoms hots? it's nice when you are outside of a group / warband and just wanna see green numbers. (BoM ftw)leftayparxoun wrote: ↑Mon Apr 21, 2025 9:30 am A very small price to pay for how big the effect is, in my opinion.
The question I'm unsure about is whether all these fancy reworks had any effect on the value a healer brings to his group.
Patch Notes 18/04/2025
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Re: Patch Notes 18/04/2025
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Re: Patch Notes 18/04/2025
I run that, but there's basically no reason to take an INT-based EoV AM over an Isha based AM, other than some specific situations like funnels.BluIzLucky wrote: ↑Sun Apr 20, 2025 7:43 am2nd build here:
viewtopic.php?t=46384
You are referring to the first build "Lifestealer" which is pretty much as you describe, the "Int healer" however only cares for WW so you can spam 2s EoV and does not use any of the other stuff you mention.
Sure, INT-based EOV can hit some big numbers, but with a 5s CD it's totally reliant on Whispering Wind to make the most of it - otherwise, you just push EoV and stand there for 5s, not being able to do much healing in a WB, other than some single-target lif-tapping, or throwing some sub-par HoTs around. Before, with the Radiant Gaze hitting +5 Tranq, you could at least boost your healing abilities reliably, and do more, now it's just EoV.
All the while, an Isha AM has a group HoT running, 3x Lambent Aura with tactic, can group heal, and has much stronger single-target healing. And, of course, it has access to EoV as well, which may not be as powerful because it scales more with INT, but with a WW-bot you can still spam some major crunch healing with it.
In my opinion at least, INT-based EoV AM is sub-par to an Isha AM. With Radiant Gaze "fix", AOE DPS AM is also significantly subpar to a proper AOE class.
Which leaves us with Isha AM for WB, or ST AOE DP/Lifetap AM for small-scale.
Re: Patch Notes 18/04/2025
I feel like people aren't really aware of how much their rituals got **** over:
100^2 * 3,14 = 31400 feet²
50^2 * 3,14 = 7850 feet²
7850 / 31400 = 0,25
The area of effect for your rituals is now only a quarter of what it used to be. If the balance team felt that it was too strong why not gradually decrease the size bit by bit, why does it need to be such a drastic nerf?
Why did AM / Shaman get their aoe healing capabilities gutted, while WP / DOK got even more nice stuff. We had a really nice balance between healer classes before, where each had their place to shine. Now it's just WP / DOK outhealing everyone in every type of content + delivering insane utility. Can the balance team please stop buffing their own classes and **** everyone else over?
100^2 * 3,14 = 31400 feet²
50^2 * 3,14 = 7850 feet²
7850 / 31400 = 0,25
The area of effect for your rituals is now only a quarter of what it used to be. If the balance team felt that it was too strong why not gradually decrease the size bit by bit, why does it need to be such a drastic nerf?
Why did AM / Shaman get their aoe healing capabilities gutted, while WP / DOK got even more nice stuff. We had a really nice balance between healer classes before, where each had their place to shine. Now it's just WP / DOK outhealing everyone in every type of content + delivering insane utility. Can the balance team please stop buffing their own classes and **** everyone else over?
- leftayparxoun
- Posts: 285
Re: Patch Notes 18/04/2025
Tyrodan wrote: ↑Mon Apr 21, 2025 2:54 pm I feel like people aren't really aware of how much their rituals got **** over:
100^2 * 3,14 = 31400 feet²
50^2 * 3,14 = 7850 feet²
7850 / 31400 = 0,25
The area of effect for your rituals is now only a quarter of what it used to be. If the balance team felt that it was too strong why not gradually decrease the size bit by bit, why does it need to be such a drastic nerf?
They wanted to encourage a more active playstyle.
Their area of effect indeed is 1/4th of what it used to be, but in a moving fight previously you could only set 1 healing Ritual down every 30 seconds. Now you can set down 3 smaller ones (every 10s).
Essentially, the new rituals are better for very mobile engagements while the old ones were better for very static fights.
For the Ritual Nexus itself, we also see an overall heal increase. As I wrote down earlier in this thread:
On my Zealot if I remember correctly I reach around 190 Healing Bonus and was at 13 mastery points in that tree before.They heal more if your Healing Bonus is more than: 444*(x+30)/45 - 265
where x is the number of mastery tree points you had before in the heal Ritual/Master Rune tree.
E.g. for 11 points the equilibrium is reached at 139.5 Healing Bonus (Willpower + Healing Power = 698)
So now the new ritual will be healing for 239. Compared to the 224 (non-crit) it was before that's an increase of 11%.
And if we are just looking into the basic healing (Ritual Nexus), we also now have it off-GCD which saves you 1 GCD over 30 seconds.
I cannot speak about AM, but from my Shaman in orvr wbs it could still pump equally good as before. I might have lost a tactic slot and FODG heals for significantly less, but "Ain't Done Yet!" is now more common than before, Ey Quit Bleeding heals for more due to the scaling changes, a good portion of my heals are buffed in the rotation due to the new mechanic, and finally both the reworked Shrug it Off and the newly added Mork's Gift help with ST healing which was Shamans weakness before.Tyrodan wrote: ↑Mon Apr 21, 2025 2:54 pm
Why did AM / Shaman get their aoe healing capabilities gutted, while WP / DOK got even more nice stuff. We had a really nice balance between healer classes before, where each had their place to shine. Now it's just WP / DOK outhealing everyone in every type of content + delivering insane utility. Can the balance team please stop buffing their own classes and **** everyone else over?
It is weaker to before only when comparing cases where I have/had access to Cooldown reduction from an SnB Blackguard. But that is more of a luxury on Destro side compared to how it is on Order.
I've experimented quite a bit on the Shaman and ended up liking the "riskier" playstyle of also dropping the recently nerfed auto-detaunt tactic over a healing one. Overall I am very satisfied with its orvr performance even compared to DOKs.
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide
"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
―The Antigone of SophoclesRe: Patch Notes 18/04/2025
Thing is: ritual / master rune has a casting range of 80 feet. Before the change I moved in, set my ritual where I thought the action would be for the largest part of the next 30 secs and repositioned by gaining distance again.leftayparxoun wrote: ↑Mon Apr 21, 2025 5:14 pm They wanted to encourage a more active playstyle.
Their area of effect indeed is 1/4th of what it used to be, but in a moving fight previously you could only set 1 healing Ritual down every 30 seconds. Now you can set down 3 smaller ones (every 10s).
Essentially, the new rituals are better for very mobile engagements while the old ones were better for very static fights.
Now I am forced to sit around at 80 feet to the fighting to continuously replace the ritual due to small effect area or I simply can not utilize my class to the fullest. But 80 feet is dangerously close to jumping / pulling range, which may work fine against pugs, but coordinated groups will punish the slightest mistake here relentlessly.
Shaman / AM have the same issue with FODG / EoV - before the ability patch the deal was quite clear: Risky playstyle, rather close to the melee blob, but insane heals + mobility (castable on the move with heal stack). Mobility got taken away back then, now the heals from FODG / EoV even got curbed, but the risk stays the same.
So basically we have the squishy healing classes being forced to play close to the danger zone, without getting the proper tools (medium armor) or really being rewarded properly for it.
Re: Patch Notes 18/04/2025
Apart from RP/Zealot changes (50 ft is pretty small), the greatest problem at the moment is the unbearable lag/skill delay in medium/large fights.
It's really disturbing that this problem isn't the absolutely number one priority (or at least so it appears).
It's really disturbing that this problem isn't the absolutely number one priority (or at least so it appears).
http://www.seventhlegion.net/
Jeliel - RP 87
Jelyel - DoK 86
Jel - WP 85
Jelielino - Shaman 85
Jelie - Zealot 83
Jelielina - AM 83
Jeliel - RP 87
Jelyel - DoK 86
Jel - WP 85
Jelielino - Shaman 85
Jelie - Zealot 83
Jelielina - AM 83
- BluIzLucky
- Posts: 760
Re: Patch Notes 18/04/2025
You still have plenty to do while EoV is on cooldown (BE,TF,SoC,MoM,SoS, etc.), and unless your WB comp is full ranged and spread out, EoV will be strong outside funnels too.
Yes, your group healing is down, but the Int spec EoV is doing more than 2.5 times the healing, this is THE reason to take int AM over wp AM.
You didn't just lose int scaling on EoV, you lost 40% crit chance, crit modifiers, 35% base heal and it got 20 AP more expensive with 0.5s longer cast time.
BE is cast-on-move and does same healing as BoH/FE, up to of 5k per cast, meaning your ST healing is the same. obviously they have various trade-offs, but HPS is essentially the same. And you can transfer lifesteal part of 2-3 TFs to your def target boosting it further.
Also I'm not sure that the 33% uptime 13p group HoT that baseline seems to be worse than the 9p Warrior Priest version or now having to use a tactic slot for LA for something we had for free for years is a good selling point, when the alternative is to boost our best ability (EoV) by over +150%.
Though to be honest, there's been so many nerfs (LoS, range leash, cast time, no move, etc.) + the lag EoV is so painful to use now, I can see the desire to just use standard heals.
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70
ZL - Wildera +70 | BG - Blackcrow +70
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Re: Patch Notes 18/04/2025
Please give back the 100ft aoe heal of RP, 50ft is too small and dangerous because we need to get closer in clash
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