HEY BIG BOSS BIG WIGS ...
The Dwarf PQ in Barak Var for the event is stuck in stage 1. Can not kill the cannons.
Other than that, very nice little monthly event.
Patch Notes 25/09/2025
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Re: Patch Notes 25/09/2025
I ran one treasure hunt and the rest was pvp. What are you talking about?SuperStar wrote: Sat Sep 27, 2025 8:51 am Worst event in my humble opinion. Almost zero comnection with PVP, lot of reading and running, and rng. Hard to imagine worse.
And the cherry of the top not every class has rewards…
I give you some ide for pirate event.
Fist of all make a matchmaking system like many of us wrote you many times. Pug vs premade not fun.
Then pirate event:
Make a sc full water. Make some ”boat” moving platforms on the waters.
Thats all big fun. Use your imagination.
And try to not forget this is a PVP game.
Most of us dont like reading a lot running a lot or hitting a mob back a lot.
Event should not be a boring grind to get something.
It should be a enjoyable fun pvpe related event a celebration what we love. Not this very very bad boring read and run “content”
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
- sinnesteuer
- Posts: 3
Re: Patch Notes 25/09/2025
The healing mechanic for Garrolath is working now, and it is impossible to bug the Kizzig pull now - you will always get Chipfang. Basically, the fights are "working as intended" now, but there was no mention of these fixes going in.
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- Posts: 720
Re: Patch Notes 25/09/2025
Yet another example of how flawed design affects gameplay in negative way. Gunbad should be doable without chores as full 35-36 group in green gear within an hour. Yes, this way it may get farmed by duos+ of geared chars but who cares.sinnesteuer wrote: Sun Sep 28, 2025 5:13 pmThe healing mechanic for Garrolath is working now, and it is impossible to bug the Kizzig pull now - you will always get Chipfang. Basically, the fights are "working as intended" now, but there was no mention of these fixes going in.
For years i advice newcomers to just buy conq and dont bother with it. Seed and ring runs can be done later on. Rest pve is pretty much fine but gunbad is an outliner.
- kleinbuchstabe
- Posts: 107
Re: Patch Notes 25/09/2025
Unfortunately i recognized glitches / visual bugs on 2 helmets. One is the 85 orc hat, wich is not closed, so you can see the head shinig through.
the other one on the dok collar, there is some kind of brown bar floating above the head. tested with all hair cuts, the floating bar remains the same.
would be awesome if the team could fix it, to make their own afford creating them - and the players afford to get them - worth it. Tank you!
PS.: the shaman hair cut knot looks fantastic
the other one on the dok collar, there is some kind of brown bar floating above the head. tested with all hair cuts, the floating bar remains the same.
would be awesome if the team could fix it, to make their own afford creating them - and the players afford to get them - worth it. Tank you!
PS.: the shaman hair cut knot looks fantastic

Re: Patch Notes 25/09/2025
Agree. I always found Gunbad to be unreasonably hard to complete, especially given how low level Redeye stuff is, stat-wise.nocturnalguest wrote: Sun Sep 28, 2025 5:29 pm Yet another example of how flawed design affects gameplay in negative way. Gunbad should be doable without chores as full 35-36 group in green gear within an hour. Yes, this way it may get farmed by duos+ of geared chars but who cares.
For years i advice newcomers to just buy conq and dont bother with it. Seed and ring runs can be done later on. Rest pve is pretty much fine but gunbad is an outliner.
The excuse of "but 40+ ppl could just farm seeds and jewels" used to hardlock Gunbad completion to 40+ reasonably geared players is irrelevant now, moreso since Beastlord is far more popular and competitive (especially ring+Cloak with tali slot), AND far quicker to run than Gunbad for garanteed full set within less than an hour.
Gunbad should be the T3 dungeon, doing the link between Sewers (lv 16) and Sentinel one, and doable without serious issues with lv 32-35 characters wearing half green gear, not the uber-long and hard to complete instance you need to be carried over by 80 RR ppl in Sov gear (Not as exagerated as it currently sounds :p ).
If the perceived issue is seed/ring farm, rework these items to be less "endgame", or move them to Sentinel/BS/LV dungeons which are really rank 40 instances. Because currently, saving the Bloodlord ring which makes BS somehow worthy, Sentinel dungeon is dropping terrible blue stuff (afaik), no worthy jewelry, and very few seeds, but hopefully instance is far quicker now Tunnels have been removed.
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