Patch Notes 14/1/17

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Luth
Posts: 2840

Re: Patch Notes 14/1/17

Post#41 » Sat Jan 14, 2017 10:32 pm

Lady wrote:
Panzerkasper wrote:But why?
maybe someone cried very loudly cuz they got rekt by a proc grp 8-)
Aaaaaw...
Spoiler:
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knick
Posts: 209

Re: Patch Notes 14/1/17

Post#42 » Sat Jan 14, 2017 10:42 pm

if i received a buggy ruin bag and dont open it until next patch will there a fragment inside after?
Knick WL RR85+
Knickli Mara RR80+

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Natherul
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Re: Patch Notes 14/1/17

Post#43 » Sat Jan 14, 2017 10:42 pm

knick wrote:if i received a buggy ruin bag and dont open it until next patch will there a fragment inside after?
If you did not open it its most likely not going to be openable

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Zaxxond
Posts: 431

Re: Patch Notes 14/1/17

Post#44 » Sat Jan 14, 2017 10:58 pm

NoRKaLKiLLa wrote:Can patches please occur during north american times? That patch timing just murdered a good fight.

Wipe Norkalli's gold. He deserves to pay for this comment. He also owes Order for bugging the KV keep last night.
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saupreusse
Former Staff
Posts: 2468

Re: Patch Notes 14/1/17

Post#45 » Sat Jan 14, 2017 10:59 pm

Tesq wrote:londo fixes are the best sy, another improvement in party ui thx
What else would you expect from a wizard?

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Tomerant
Posts: 40

Re: Patch Notes 14/1/17

Post#46 » Sat Jan 14, 2017 11:01 pm

Torquemadra wrote:
Palitelj wrote:Why was this so important to patch in saturday prime time where you had about 250 ppls fighting over zone?
Because patches go on when we have the people necessary around to put any broken issues right should they arise, believe it or not our volunteer staff who gain no financial recompense do not operate according to your schedule.
Forgive them Torq, for they don't know what they are saying.

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NoRKaLKiLLa
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Re: Patch Notes 14/1/17

Post#47 » Sat Jan 14, 2017 11:07 pm

Shots fired!!!
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Natherul
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Re: Patch Notes 14/1/17

Post#48 » Sat Jan 14, 2017 11:13 pm

aight guys, you know the rules, keep the posts relevant to the patch

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Razielhell
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Re: Patch Notes 14/1/17

Post#49 » Sat Jan 14, 2017 11:16 pm

wargrimnir wrote: [Public Quests]

Hargrim

- Bait and Hit in Black Crag is fully operational.
- The Defiled Anvil in Black Crag is fully operational.
- Gobbo Carvas in Black Crag is fully operational.
- Muck Pen in Black Crag is fully operational.

Wargrimnir
- Removed some lingering generic gear from Blue and Purple bags that were likely causing bags to reward nothing.[8844]
- Created 288 Green items for T1 PQ Bags. Each chapter will have 3 different Green items available.
- Removed 64 generic Green items from T1 PQ Bags.
- Corrected a few Vandish Belts
- Broke Ruin currency, this will be fixed next patch.

Torque
- Many things added through client patching that will not matter during this patch cycle anyway.

Londo
Parties/Scenario Parties
- Distant party members in same zone will now update map pips when moving.
- Added Talabec Dam to scenario rotation as a 12v12 scenario.
Thanks, thanks and thanks!
Wargrimnir and Hargrim keep it up!
Londo...no words :roll:
Torque... :oops:
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Check Wiki for all available Public Quests!

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drmordread
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Re: Patch Notes 14/1/17

Post#50 » Sun Jan 15, 2017 3:46 am

Zaxxond wrote:
NoRKaLKiLLa wrote:Can patches please occur during north american times? That patch timing just murdered a good fight.

Wipe Norkalli's gold. He deserves to pay for this comment. He also owes Order for bugging the KV keep last night.
Yeah, really crappie thing to do norki
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