- Fixed an issue causing abilities which require Parry not to work if Guard damage was parried.
- Fixed an issue which could cause the base rate of morale gain to rise when a player changed zone with enemies nearby.
[Open RvR]
- The caps on rewards gained from zone locks have been doubled.
- Tweaked the rates at which keeps rank up.
- Tweaked the decay rate of a keep. Unsupplied keeps will lose one rank over 10 minutes rather than over 20 minutes.
- Fixed an issue allowing players to use siege previously gained in an inactive battlefront to continue the campaign without a supply line.
- The damage range of AoE cannons is now 400-800 instead of 450-1368.
- Fixed an issue causing the refire rate of all cannons to be too slow.
[Combat and Careers]
All Morale-Affecting Skills
- The amount of morale regenerated by any morale pump or removed by any morale drain is now linked to the morale scaler. A pump or drain will use its tooltip value only when the morale gain rate is 3.6x.
Engineer
- Snipe is now a 13 point skill, swapped with Phosphorous Rounds.
- EXPERIMENTAL: The maximum range increase is 25% rather than 40%.
Spoiler:
- Bolt of Change is now a 13 point skill, swapped with Tzeentch's Firestorm.
White Lion
- The cooldown of Pounce is now 10 seconds.
- Pounce now confers a 3 second 35% speed buff, up from a 2 second 30% speed buff. This buff will continue to break upon activation of any ability.
Knight of the Blazing Sun
- The KotBS tactic "Dirty Tricks" confers a 5% critical hit rate bonus instead of a 10% critical hit rate bonus.
Spoiler:
- The tactic "Leading Shots" confers an 8% critical hit rate bonus instead of a 15% critical hit rate bonus.
Spoiler:
- The base damage of the skills Wracking Agony and Hammer of Sigmar is now 20-150 instead of 15-112.
- The improved damage is now 53-399 instead of 45-337.
- These skills will always critically hit if the target's HP is below 50%.