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Patchnotes 23/12/16

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wargrimnir
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Patchnotes 23/12/16

Post#1 » Sat Dec 24, 2016 2:01 am

[Keg End]

Ryan
- Removed sell value from Dwarf Beer Kegs to prevent gold inflation.
- Made Battle Brew Backpacks Bind on Pickup as the Bind on Equip flag is broken at the moment, which allowed BBB's to be used and sold again. This was not intended.
- Adjusted the drop count of Explosive Snotlings, Drunken Gnoblars, Brew-Thirsty Ogres and Massive Ogre Bulls from 2 to 1. Rarity of 0.75 remains.

[Public Quests]

Wargrimnir
- All T1 Empire/Chaos PQ's should be fully working now.
Spoiler:
Nordland

- Raven Host Vanguard (Ch1 Empire Easy)
- Several Marauder spawns now count for Stage 1 completion
- Brave peasants are now defending Father Sigvald
- Faewulf's Rest now requires the Tainted Hounds and Vile Cultists to be slain for each stage. Champs in stage two are now R6/7 instead of R9/10.
- Pillager's Approach, reduced kill count of Murderous Raiders in Stage 1 to 30, it can now advance to Stage 2.
- Pillage and Plunder is now fully operational.
- The Wilds of War is now fully operational.
- Fields of Woe is now fully operational.
- Sacred Ground is now fully operational.
- Macabre Fervor mobs are aggressive once again.

Norsca

- Suderholm no longer has duplicate spawns of Aborrah that were preventing completion.
- Altar of the Bloodbane is now fully operational.
- Ulfenwyr is now fully operational.
- All T1 HighElf/DarkElf PQ's should be fully working now.
Spoiler:
The Blighted Isle

- Spires of Narthain is now fully operational.
- Mistwood Grove is now fully operational.
- The Watchtower is now fully operational.
- Dreamshade Forest is now fully operational.
- Golden Tor is now fully operational.
- House Arkaneth is now fully operational.
- The Forlorn Isle is now fully operational.
- Thanalorn Forest is now fully operational.
- The Swale of Miralei is now fully operational.
- Ruins of Erraneth is now fully operational.

Chrace

- Shattered Beach is now fully operational.
- Thrallseekers is now fully operational.
- Elisia is now fully operational.
- Blackwood Hill Garrison is now fully operational.
- Stone of Imrathir is now fully operational.
- Gon'Seraph is now fully operational.
- Tor Achare is now fully operational.
- Lionhome Lodge is now fully operational.
- Stone of Valetear is now fully operational.
The Shadowlands

- Added Reavers to Laurilion Caves.
- Mirelen is now fully operational.
- The Ruins of Anlec is now fully operational.

Hargrim
Order:
- Skullbreaker Ridge in Badlands (T3 Chapter 13) is fully operational.
- Putrid Tar Pits in Badlands (T3 Chapter 13) is fully operational.
- Tomb of Kali'Amon (T3 Chapter 13) is fully operational.
- Troll Islandin Badlands (T3 Chapter 11) is fully operational.
- Skullsmasha's Boyz in Badlands (T3 Chapter 14) is fully operational.
- Kazad Drung in Badlands (T3 Chapter 10) is fully operational.

[Map Changes]

Wargrimnir

T1 HighElf/DarkElf
- Fixed a map issue preventing Golden Tor from working.
- Corrected the size of several PQ's. Shattered Beach, Thrallseekers, Elisia, Gon'Seraph, Stone of Valetear.
- Elisia will now have the Ch4 tracker displayed throughout the PQ.

T2 HighElf/DarkElf
- Fixed a map issue affecting PQ's. Cold Hearted Predators and Laurilion Caves.
- Ch5 HE now extends south through the Crystal Cavern.
- Ch6 HE now extends north through the Laurilion Caverns.
- Corrected PQ size of Mirelen, Broken Dunes, and Laurilion caves.

Saupreusse
- Fixed some terrain exploits in Mourkain temple, which allowed Order to jump into Destros safe spawn.
- Fixed some models in Altdorf so players wont be able to walk through palace walls any longer.

[Addressed Tickets]

Wargrimnir
[7328] - Fields of Woe implemented.
[7330] - Pillage and Plunder implemented.
[7239] - Sacred Ground implemented.
[7327] - The Wilds of War implemented.
[6200] - Mirelen implemented.
[5523] - Ulfenwyr implemented.
[7798] - Ruins of Anlec implemented.
[5092] - Spires of Narthain implemented.
[5324] - The Watchtower implemented.
[4721][7020] - House Arkaneth implemented.
[5593] - Thanalorn Forest implemented.
[4725] [4727] - Swale of Miralei implemented.
[7138] - Converted remaining PQ mobs.
[7143] - Reduced kill count to 30.
[7006] - Removed duplicate spawns.
[6933] - Corrected spawns.
[7321] - Corrected spawns.
[7322] - Removed NoRespawn flag from Stage 1.
[8658] - Added additional set of mobs.
[8657] - Removed erroneous nearby mobs.
[8451] - Champ camp rekt.
[8229] - Just add more Engineers. Problem solved.
[7222] - Updated map, added spawns.
[7226] - Updated map.
[8248] - Updated ~240 items with correct stats.
[8579] - Updated ~24 items with correct stats.
[8151] - Removed double spawn.
[8148] - Corrected Race on item.
[8570] - Dork Redeye is skeery.
[8121] - Bigchomp Squigs got angry.
[8220] - Birds grounded.
[8116] - Corrected spawns.
[7978] - Corrected stats on R23 Manipulated gear.
[6560] - Corrected stats on R33 Tactician and Winging gear.
[6450] - Ebonmane Lion should now be butcherable.

Natherul
[8385] added back the missing stat
[8484] fixed the first part of the chain. Can't fix rest currently.

Ryan
[8674] Item: Scout's Resolute Tassets appearance fixed.
[8682] ToK: When There's a Will can now be obtained.
[8684] Quest: The Great Sin gameobject fixed.
[8683] Quest: Chosen gameobject fixed.

[Other changes]


Torque
- Relentlessly flogged his minions for the holidays, the bastard.
- Made weird stuff that only patching testers can see anyway.
- Fed the event giants anti-kiting steroids.

Wargrimnir
- Griffon Guards (HE) have been replaced by Griffon Recruits (EM) at the Grimmenhagen windmill. Stinkin' Elfs trying to take our jobs...

Ryan
- Added a backdoor entrance and escape in Ogrund's Tavern, High Pass T3 RvR BO.

Hargrim
- Removed duplicated and triplicated spawn of Ardhead Teefsmash in Badlands
- Removed duplicated and triplicated spawn of Gobmus da Legger in Badlands
- Removed duplicated spawn of Luug in Badlands
- Corrected Appearance of Apprentice Railhand in Black Fire Pass
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grimnir.me Some old WAR blog

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Telen
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Re: Patchnotes 23/12/16

Post#2 » Sat Dec 24, 2016 2:03 am

Thats some serious work on those PQs guys. Thanks.
Being able to do the T1 Elf ones that were the first things I did on live is a great Christmas present.
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Dabbart
Posts: 2248

Re: Patchnotes 23/12/16

Post#3 » Sat Dec 24, 2016 2:21 am

Holy **** that's a lot of updated items and PQs. Thanks!
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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doctoru
Posts: 2

Re: Patchnotes 23/12/16

Post#4 » Sat Dec 24, 2016 2:31 am

Ty for updates , is there any chance to fix greenskin PQ also?

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wargrimnir
Head Game Master
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Re: Patchnotes 23/12/16

Post#5 » Sat Dec 24, 2016 3:38 am

doctoru wrote:Ty for updates , is there any chance to fix greenskin PQ also?
Oh, man I totally forgot they had their own zones. I'll have to see if I have access there.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Hargrim
Developer
Posts: 2465

Re: Patchnotes 23/12/16

Post#6 » Sat Dec 24, 2016 5:30 am

wargrimnir wrote:
doctoru wrote:Ty for updates , is there any chance to fix greenskin PQ also?
Oh, man I totally forgot they had their own zones. I'll have to see if I have access there.
I will be fixing them when I will finish dwarf PQ line. If wargrimnir won't do it before me...
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Sigimund
Posts: 658

Re: Patchnotes 23/12/16

Post#7 » Sat Dec 24, 2016 5:34 am

Impressive.

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wargrimnir
Head Game Master
Posts: 8287
Contact:

Re: Patchnotes 23/12/16

Post#8 » Sat Dec 24, 2016 5:36 am

Hargrim wrote:
wargrimnir wrote:
doctoru wrote:Ty for updates , is there any chance to fix greenskin PQ also?
Oh, man I totally forgot they had their own zones. I'll have to see if I have access there.
I will be fixing them when I will finish dwarf PQ line. If wargrimnir won't do it before me...
I'll have to update the maps, and we need to figure out how to get the dual PQ's working as well. I have some ideas to test for them.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Ashkult
Posts: 5

Re: Patchnotes 23/12/16

Post#9 » Sat Dec 24, 2016 6:04 am

You folks are absolutley amazing, thank you for your hard work.

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Tifereth
Posts: 134

Re: Patchnotes 23/12/16

Post#10 » Sat Dec 24, 2016 6:25 am

Now that's a nice christmas present! Good job, guys. Are you ever taking any rest, like, at all?
Looking forward to testing all the new T1 goodies.

Shame about the battlebrew packs being untradeable though. Saved one up for the sarge
who can't play much during holidays, but well... that's life! :P
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