Patch Notes 10/4/2017

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Razielhell
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Re: Patch Notes 10/4/2017

Post#21 » Mon Apr 10, 2017 12:03 pm

Grunbag wrote:
Razielhell wrote:
Grunbag wrote:Bonus set pieces are proc it seems

Chance to trigger a % reduction of incoming damage for 10 seconds when being attacked.


Is this only for def engi set or all class have the same proc ?

They are mixed. I can see some Parry, Dodge bonuses and some cooldown bonus on abilities too, so far.

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Grunbag
Posts: 629

Re: Patch Notes 10/4/2017

Post#22 » Mon Apr 10, 2017 12:11 pm

Razielhell wrote:
Grunbag wrote:
Razielhell wrote:Chance to trigger a % reduction of incoming damage for 10 seconds when being attacked.


Is this only for def engi set or all class have the same proc ?

They are mixed. I can see some Parry, Dodge bonuses and some cooldown bonus on abilities too, so far.


Ok , it would be interresting to know what is the proc of torque could upload it anytime !
Grunbag - 40 - 30 Squig Herder
Skori - 40 - 63 Engineer

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carmine3161
Posts: 6

Re: Patch Notes 10/4/2017

Post#23 » Mon Apr 10, 2017 2:16 pm

Thanks!

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Torquemadra
Head Database Developer
Posts: 1495

Re: Patch Notes 10/4/2017

Post#24 » Mon Apr 10, 2017 3:12 pm

defensive procs are on defensive sets

Arteker616
Posts: 145

Re: Patch Notes 10/4/2017

Post#25 » Mon Apr 10, 2017 3:17 pm

its possible to turn the new bag items to support alternate aparence? i have got some new cool looking items from bags , but stats wise they are useles to say something

Toonman
Posts: 58

Re: Patch Notes 10/4/2017

Post#26 » Mon Apr 10, 2017 3:43 pm

wargrimnir wrote:CegeePegee
- Murderball in Tor Anroc and Mourkain Temple will now reset if the player attempts to take it near either factions spawn to prevent both camping and turtling.


Good, was so annoying to see people grab the bauble and immediately hightail it to their respective spawn while one of their teammates sits on the siege equipment.

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Torquemadra
Head Database Developer
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Re: Patch Notes 10/4/2017

Post#27 » Mon Apr 10, 2017 4:06 pm

Arteker616 wrote:its possible to turn the new bag items to support alternate aparence? i have got some new cool looking items from bags , but stats wise they are useles to say something


Theres a workaround here

https://www.youtube.com/watch?v=v-tA9_h7vZM

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NoRKaLKiLLa
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Re: Patch Notes 10/4/2017

Post#28 » Mon Apr 10, 2017 6:39 pm

Arteker616 wrote:its possible to turn the new bag items to support alternate aparence? i have got some new cool looking items from bags , but stats wise they are useles to say something


Show is your new appearance gear!

I landed a blue bag last night in t3 with a new marauder axe in it, but it's a tad worse than the rank 24 soldier emblem weapon which costs only 19 emblems (3 scenario wins.) Would be cool to see the keep bag items stronger than the more easily obtained scenario gear.
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Asherdoom
Posts: 248

Re: Patch Notes 10/4/2017

Post#29 » Mon Apr 10, 2017 9:26 pm

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Dresden
Posts: 1039

Re: Patch Notes 10/4/2017

Post#30 » Sat Apr 15, 2017 9:23 pm

wargrimnir wrote:- T2/3 and T4 sidegrade currency added. Currency drops from kills in T2/3 and T4 with additional quests in T2/3 when appropriate level.


Questgiver locations?
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. = Dresden RoR Info - 3 pins and counting! = . #FaithAndPatience #WAAAGH ^_^ #PurityAndSensibility #Alpha y_y

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