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Patch Notes 29/05/17

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Lheana
Head Database Developer
Posts: 436

Re: Patch Notes 29/05/17

Post#11 » Mon May 29, 2017 4:57 pm

Novgoroth wrote:That's a very frenchy patch :D
Thanks for the job ^^
Noticed it too :p
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washette
Former Staff
Posts: 28

Re: Patch Notes 29/05/17

Post#12 » Mon May 29, 2017 5:49 pm

Glorian wrote:How far that player on lord counter gets?
Are the guys on groundfloor also calculated?
It's maximum player count in opposite realm reached during last few minutes (in the whole lake).

Hope it's clear :p

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Glorian
Posts: 4980

Re: Patch Notes 29/05/17

Post#13 » Mon May 29, 2017 5:58 pm

washette wrote:
Glorian wrote:How far that player on lord counter gets?
Are the guys on groundfloor also calculated?
It's maximum player count in opposite realm reached during last few minutes (in the whole lake).

Hope it's clear :p
Ah ok. So if there is a lot of opposition in the realm than the lord is as hard as today.

If not then he is softer as today.

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washette
Former Staff
Posts: 28

Re: Patch Notes 29/05/17

Post#14 » Mon May 29, 2017 7:22 pm

That's it :)

Foomy44
Posts: 572

Re: Patch Notes 29/05/17

Post#15 » Mon May 29, 2017 7:43 pm

- Height difference is now checked when casting single target pull / jump (mara / WL / SM)

Is the goal here that none of those classes will be able to use those abilities on people on top of keep walls from the ground (and vice versa)?
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Glorian
Posts: 4980

Re: Patch Notes 29/05/17

Post#16 » Mon May 29, 2017 9:13 pm

washette wrote:That's it :)
Great stuff.
And great patch. Seems like some people seem to think that the devs have been reduced in members but a lot of names shows up in the patchnotes.

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Grolar
Posts: 511

Re: Patch Notes 29/05/17

Post#17 » Mon May 29, 2017 9:55 pm

Nice. Can't wait to try out the new lords. Great work.
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Tesq
Posts: 5704

Re: Patch Notes 29/05/17

Post#18 » Mon May 29, 2017 10:25 pm

after the 30 min ago siege seems the life is too low now, with 2/3 wb it took only like 5 min; simply increase /decrease life based on ppl would had been better than remove/scale teh dmg mitigation of the lord.
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freshour
Banned
Posts: 835

Re: Patch Notes 29/05/17

Post#19 » Mon May 29, 2017 10:33 pm

Yeah I never really understood trying to go of DR. DR just makes melee WP/DoK's stand around and cast random cleanses lol. HP scaling seems to be what most games do and with a little number playing I think could actually be easier to scale back and forth.

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Gerv
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Re: Patch Notes 29/05/17

Post#20 » Mon May 29, 2017 11:48 pm

Tesq wrote:after the 30 min ago siege seems the life is too low now, with 2/3 wb it took only like 5 min; simply increase /decrease life based on ppl would had been better than remove/scale teh dmg mitigation of the lord.

The most effective feedback for this change would be a video detailing the duration of the keep lord fight and the % reduction experienced by the attackers. As well as a snap shot of the zone population, for example using the population addon or the social window search function to show us the numbers during the fight.

This way the devs and decision makers can review the evidence and make informed decisions on how to change the scale function going forward, whether that be specific numbers or another idea like hp scaling or similar.
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